HN user

pwrrr

13 karma
Posts0
Comments24
View on HN
No posts found.
Sneakers (1992) 1 year ago

One of my favorite hacker movies! Saw it in at the cinema and numerous times on dvd. Will definetely get this.

The comment about the shoes, stick with you ;)

Yeah, you can x and/or y expand a sprite, then change it to make it look like it contains more data by cleverly drawing the sprite because 1 pixel becomes 2 pixels wide in expanded mode.

They are in the border, Only sprites, ghostbyte (a repeating byte only shown in black. It is the last byte of the chosen videobank) and background color can be displayed there.

You can't change the sprites every rasterline. Sprites are 21 pixels in height in unexpanded mode. So you can only change the sprite after displaying all 21 lines, unless you use sprite-crunching, where the limit is still several lines. Linus has an article on sprite-crunching (mind-blowingly complex).

Have read the book many times. And even played the game many times (Amiga mostly). I recall one mp3 where Gibson reads the book. It wasn't very good. Kind of rushed. Always been a huge fan though. I wonder if we will ever get the movie ;)

Great! It's always been fun to code on the C64 !!

I'll definitely take a look at the guide to see if I can make something using my normal Kickassembler setup. I don't know if it's some kind of API, but sounds like fun to find out :)

Those were the times :) I remember Sodan releasing his borderscroll back then. I guess 1001 released their demo first. 1001 was always held in the highest regard by us scandinavians :)

The Commodordion 4 years ago

Well the fact that you are limited by the C64 itself makes you use every bit of creativity to pull off such a demo as A Mind is Born.

I think it is this limiting factor that is partly responsible for keeping the C64 scene alive. While it is limiting, there are also still infinite possibilities of creativity. I don't personally find say, the PC demo scene as interesting because it is not really limited in any way other than size competitions. But still there you get a lot more mileage out of every opcode than on the C64.

C64 5 years ago

Same. It is very slow, and I can't figure out how to do anyhting useful.

I just made a huffman encoder on the c64, for fun. I need understand how you go from the variable length codes of huffman, to suddenly fixed lenght codes, because you don't want the codes to be above a certain length. hmm...