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onewaystreet

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That such an elementary claim about a volatile asset is controversial almost says more than the article.

That it's such an elementary claim is the reason for the pushback. What's the point in saying something obvious?

Towelliee (Garcia) has been streaming on Twitch since the start. He's not the most popular streamer by far but is one of the few still streaming from back then. It will be interesting to see if newer more popular streamers like Dr. Disrespect can maintain their viewership.

Because there is no licensing issue because this project hasn't been released. This blog post is a preannouncement. When it's released and its known what license it uses then it will become a pertinent discussion.

Also look at how Zuck bought Oculus and turned it from VR fan favorite to this horrible Facebook division that inches away from PC VR everyday and into social and mobile spaces.

Because that's where the users are. PC VR is going to be a very small niche in the larger AR/VR space.

For example, as of this instant in time, there is an article about Angular2 which remains on the front page while more highly upvoted and commented articles about laptop security

For front page rankings time matters more than total votes. A submission with 10 votes can be ranked higher than one with 50 if those 10 votes came in minutes rather than over the course of a day. It's not surprising that controversial submissions that get less up-votes (and more flags) don't get ranked as high.

Agility trumps code quality. Stability can be addressed downstream (which Facebook does with heavy testing and rollouts of changes). Code quality problems or not, Facebook has been more stable than its competitors (MySpace, Twitter, etc.) and faster at pushing out changes.

Live sports rights are expensive. ESPN has been feeling the pain of having to pay the high prices while losing subscribers. Twitter wouldn't do any better with their ad-based monetization.

Facebook's business today is completely different from what it was 10 years ago. Mobile ads now account for 80% of its total ad revenue (on total revenue of $27.64 billion). A lot of people questioned if Facebook could make any money from mobile when it went public.