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namsterdamus

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Co-Founder of Hellogamers. I am just your run of the mill jack of all trades, business dev, graphic design, artist, programmers, musician, theoretical physicist, gamer, etc. I try my best to understand a everything, not just a little but a good intermediate to advanced grasp of things. Helps to always have a big picture of things.

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Surface 3 Update 12 years ago

I've been taking a real hard look at it's gaming capabilities. Technically it's sound specifications wise that indicates it shouldn't have major problems with gaming with the exception of the Intel Iris Pro GPU which in many demos has show to be a pretty capable graphics processor. Yet there are details of the GPU that simply don't make sense for example how can it score so low on general firestrike benchmarks yet run League of Legends and Assassin's creed at 90FPS. It's even been tested playing WoW at 120 FPS in some instances yet a game that wouldn't at first guess be so demanding like Diablo 3 runs at a unexplainable low 20FPS, what makes that specific game so different? My guess is Particle or general physics which the GPU doesn't handle well however Starcraft 2 seems to run just fine which in my option should be the same as Diablo 3. Also most games are designed to default to CPU processing if bullet or PhysX options are not available. Maybe someone else can unravel this mystery.

No catch really, This isn't new my friend ran server farms that did this same thing in china and asia. Originally they served as proxy servers for delivering censored content in China but then due to the availability of massive server farms he tested out a service that streamed torrents, even megauploads links, zip files, etc all from a single site. I think it was called PaperBus. Because the farms are in China it was cost effective and could transfer torrents relatively quickly server to server after which it would eventually have many of the files already cached and could continue to serve it up faster.

Well with the world moving towards mobile display compatibility people are generally depreciating tables in favor of grid-systems via CSS because they are more customizable for formatting tables intelligibly on smaller displays. Tables don't collapse or reformat properly on small screen and what you'll get is usually multiple columns with one letter on each line while grid-systems can stack columns making it both more legible and organized. CSS grid-systems of course require more work but you can generally find them already integrated into frameworks like bootstrap. Even still if you have complex table formats it'll require more customized situational grids than generalized grid-systems but in most cases bootstrap grids works fine. However I have had times when I have tables with minimum copy and mostly icons so we opted for tables because even on small displays it collapsed just fine as opposed to grids which left a lot of empty space.