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mslong

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I was trying to find their actual streaming implementation in their codebase before giving up and checking their Discord. Apparently parts of their game streaming stack are being developed in private repos, and their subscription service is the only working version of this project.

In its current state I wouldn’t call this project open-source.

I am a software engineer. I just have the confidence in our community to believe we can use our skills to tackle hard problems in the world. My point is that other communities of engineers in the past didn't shy away from solving hard problems just because they were hard.

Good points, but it just means you have to move the verification process upfront like I lay out in another comment further up this chain.

Bottom line is that we have a literal army of software engineers in this country that are capable of figuring this stuff out if it was a priority to get voting to 100% turnout. We split the atom and landed on the moon, I'm pretty confident we can figure out mobile voting.

I'm not seeing how the verification process of making sure someone is "flesh and blood" behind their mobile app would be appreciably different than registering for a passport, for instance. A person would presumably have multiple levels of identification (state id, ssn, birth certificate) that they can send in electronically to register an account, that is then tied to a username/password/device. A "vote" would need a checkout of not only an existing account but also a new, untampered photo of your face with a piece of id, just like a real-life vote would work.

Absolutely amazing that almost all techies in this thread are against this. Of course there is major security risks, and problems that have to be solved, but it is MASSIVELY outweighed by the fact that mobile voting would mean almost 100% voter turn out overnight if done on a national level. What are we at right now, 60% on average, maybe? Our nation's policies would change immediately with such a massive swing in voter turnout, with adjustments towards forward-thinking, liberal policies.

Unity is in a continual state of building out "shiny new toys"; libraries and modules and sibling software that work as intended for 1 or 2 release cycles before breaking and being discarded. I've seen this time and again with Unity and I think it will hurt their stock going forward as they try to convince more industries to use their tools.

Just in the past two years I've seen them develop, hype, and then quietly drop: their VR editor, AR preview tool, Octane Renderer, Substance integration, UNet, ML integration.

It's obvious they have an incredibly difficult time managing their tools when their platform is fundamentally shattered between multiple releases, versions, render pipelines, and now DOTS vs normal workflow. And it's basically impossible for other companies to manage Unity SDKs with a ground that moves that much.

I don't think "hustling" has to be synonymous with overworking. When I think of hustling I think of my dad who used to pay for his life traveling around Europe by buying, driving, and selling cars in different countries he was visiting. Or how he was able to spot a pair of good tires in the junkyard that he could buy for 50 bucks but sell for 500. I always felt hustling meant you could see small opportunities in the world that could make you money, basically out of the knowledge that most people aren't paying attention and turn their "money-making" brain off when they leave the office.