I'm doing a non trivial project with eleventy in my free time -- works well.
HN user
moreoutput
That's starting to be how I feel about the internet at large.
It's been five years, do we know how many were replaced?
Let me shamelessly plug a project I'll probably always be poking at: https://github.com/MoreOutput/RockMUD
I mainly played DIKU stuff so it feels a bit like that OOTB, but its very flexible (i hope).
The last samurai isnt tom cruise it's the dude he meets after being injured by the japanese government, when he begins to appreciate the shogun via his interactions with the last samurai. Comments on the movie tend to give the impression that cruise is playing an asian man rather than an injured western soldier.
I've always wondered -- is there something I can read/see that compares the drawings from savants like Stephen to actual photographs? I'd like to dig into the specifics.
What am I missing here? I see no meaningful white space when running the same logic. I would expect this from any language when expressions aren't properly terminated.
Eshell V10.4 (abort with ^G)
1> 2+2
1> 2+2.
* 2: syntax error before: 2
1> 2 + 2.
4
2>
I've already moved on. Same expected junk at the top nowadays.
Is it really that surprising that writers would want it to be true?
Agreed. Would be nice if this attitude was weeded out before anyone was hired though.
Indeed, those people could be producing things for me.
Or that dog that made Berkowitz do it.
Its all Gonzo now.
CVS2 as well. Great games, great system.
I keep wanting to move to Elixir but always go back to Erlang. Any advice?
Reminds me of the book "The Eden Express" -- one bad medical situation can ruin a commune.
Geez.
Sorry, I meant for that to be sarcastic.
Indeed, now everyone can contribute to the kernel.
Work on a websocket mud engine continues in my off hours: https://rockmud.herokuapp.com/
I'm also working on a SaaS for anonymous reviews and correspondence.
Reminds one of Friedman's pencil.
So Tim Burton's second Batman movie?
Then you may like Erlang. Prolog plus pragmatism.
"This style of programming has led me to be very impatient with the "keep debugging" until you think it works style of development. I tend to think that each bug found is evidence of the presence of more bugs."
Well said (currently programming by dead reckoning).
This is my first requirement in deciding if a program itself is well written. One of the best ways to achieve this, if your design isn't evident, is solid documentation that covers not only API issues but reasoning for context and perhaps a little history.
Another MUD lover here; I have a full JS MUD (WebSockets) engine I hack on from time to time for fun. Generally speaking its modeled after a flavor of diku.
I have another big commit planned with some significant refactoring but was holding off for nodejitsu to update their supported node version (you can try an early version of the mud with the link on the github page) and for socket.io to move to 1.0.
Two things about this article (which are really more prominent in the comments and on twitter) bother me.
First, and perhaps this is because I am of lower working-class roots, whats actually wrong with being a plumber? I believe its fairly common to ask good programmers how they view the task -- generally speaking framed as a carpenter, a writer, or a mathematician.
Second is the ending: "Am I paid too much to code? Am I paid too little to write? No: in each case, I’m paid exactly what I should be." which I find important in tone but redundant. Generally speaking in America the idea is you take the pay you agree to -- which to me inherently means "I’m paid exactly what I should be".
I don't think its that surprising to find active communities on MUDs. AVATAR, Discworld, Aardwolf, and BatMUD regularly sport 50-100+ players. I've been playing MUDs for over a decade now and there is something to them I still can't quite explain. The abstraction provided by text allows for some unique gaming experiences -- I also believe there is something to be said for the smaller communities that build up around the games.
I am currently writing a WebSockets (nodejs, socket.io) engine (a present to my sixteen year old self), you can have a look here: https://github.com/MoreOutput/RockMUD. It aims to increase the 'functionality' of a MUD by taking advantage of the browser.
MUME is a great MUD!