Why Pixar uses Microsoft's Azure 16 years ago
Pixar doesn't use Azure for it's production render pipeline, this is a deceptive marketing article showing proof of concept. THIS WOULD BE AMAZING if it worked, bandwidth is not an issue because each frame element texture and footage would never really top 1GB, the time is doing the Mental Ray/IBL CPU intense render. Here is what all of us VFX people want: Amazon EC2 render farms for Maya, Mental Ray, Nuke, 3DS, and whatever we can throw at it. Also a strict privacy policy- these renders could be one of the last steps in the composites......