I'm in the same boat as the parent with helix. I like to think that its not about being able to type x chars more per second but rather doing some clever tricks sometimes with your IDE just because they safe you from boring work and is lots of fun. For example repeating the same action with macros across multiple files is so helpful and maybe only needed once a month or so, but oh boy, when you pull it off it is so fun and rewarding!
HN user
manuel2258
Is there any more info what open source actually means here? Is it only the 3D files to rebuild that thing on your own, or is actually also part of the software open source?
A small web Podcast player that simly does its core job properly. Meaning working autoplay, state syncing and good flaging of finished episodes. There are so many players who don't get that right, especially when listening to 'drama' Podcast, which have a kind of different usage pattern then tradition Podcasts. Once that is working I'm also keen on exploring automatic blocking of advetisment segments, but that is certainly a harder Problem.
Location: Germany, Munich
Remote: Yes
Willing to relocate: No
Technologies: Rust, Python, C++, Elixir, Linux, Git, Docker, Yocto
Résumé/CV: https://manu.software/hire/Manuel_Schmidbauer_CV_public.pdf
Email: development@manu.software
Website (under construction): https://manu.software
Software Engineer with a bachelor degree, 3+ years of professional and 7+ years of general software engineering experience.
Love for software development, open source software, learning about and creating state‑of‑the‑art technologies.
If you are interested, please contact me per email.
Location: Germany, Munich
Remote: Yes
Willing to relocate: No
Technologies: Rust, Python, C++, Elixir, Linux, Git, Docker
Résumé/CV: https://nextcloud.oecis.io/s/rJrbL9NsnpYzmBT
Email: development@manu.software
Software Engineer with a bachelor degree, 3+ years of professional and 7+ years of general software engineering experience.
Love for software development, open source software, learning about and creating state‑of‑the‑art technologies.
Mainly searching for blockchain, embedded, IoT or gaming software engineering positions, but also open to explore other interesting fields.
If you are interested, please contact me per email.
I'm currently using xpbd to work on a physics driven 2d fighting game, and as of right now, I'm really enjoying it! Until now there was only one problem where some collisions would vanish for one frame. But stuff like that can be easily worked around and even better reported and fixed.
We recently implemented a kratos frontend in elixir and in general it was quite a plesant developer experience, despite some small rought edges in the documentation
Bitwarden. Very straight forward and open source
I really enjoy the Open Source Security Podcast. There is quite a bit to learn while beeing entertaining and relaxing. The early episodes where more freestyle and grew more profesional over the time. Listening to older episodes is even a kind of history lession as it covers everything that happend in the last ~5 years.
I'm currently doing research on this topic and we internally settled on hawkBit and SWUpdate. Both are OpenSource and Feature rich, however ment for the more classic bare metal linux usecase, which means you will need a custom yocto OS.
I also know it as 'janitor', but maybe thats not a known term or something different?
I developed the entire C++ devops integration and workflow at my current job. While not having that much of background in it we ended up with an quite good setup.
2. CMake is the standard, works well and is very powerful, but also a bit of hasel and learning to set it up the first time. Personally I also liked meson, however its not as generic.
3. Conan is pretty cool, but still buggy at some cornors.
4. Clang and its tools a pretty nice.
5. We use VSCode, with the default C++ plugin from microsoft. The key for a good integration is the compile_commands.json file, so make sure to link it in the plugin and let it be generated by your build system.
6. Cache as much as possible, especially depedencies.
7. We use googletest, however personally i enjoyed catch2
Veloren, a multiplayer voxel RPG written in Rust. https://veloren.net While not finishes yet, already playable and lots of fun.
I'm now using a PineTime since a few months and quite like it. While it does not have that many features and is not the most stable one, it is very cheap and fully open source. The community is constantly working on the main OS and there are even a few alternative OS's to choose from. You can get an okeyisch Android integration with GadgedBridge.