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lupsasca

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Hi, I'm an author on the paper. It was definitely a human-AI collaboration, but it is also true that the final simplified formula, Eq. 39 in the paper (which is what we had been seeking, without success), was conjectured and proved by GPT. So it derived a new result in theoretical physics. I'm genuinely puzzled by your complaint.

There are closely related "MHV amplitudes" which naively obey a really complicated formula, but for which there famously also exists a much simpler "Parke-Taylor formula". Alfredo had derived a complicated expression for these new "single-minus amplitudes" and we were hoping we could find an analogue of the simpler "Parke-Taylor formula" for them.

That paper from the 80s (which is cited in the new one) is about "MHV amplitudes" with two negative-helicity gluons, so "double-minus amplitudes". The main significance of this new paper is to point out that "single-minus amplitudes" which had previously been thought to vanish are actually nontrivial. Moreover, GPT-5.2 Pro computed a simple formula for the single-minus amplitudes that is the analogue of the Parke-Taylor formula for the double-minus "MHV" amplitudes.

Prism 6 months ago

By "grabbing references" I meant queries of the type "add paper [bla] to the bibliography" -- that seems useful to me!

Prism 6 months ago

I am very sympathetic to your point of view, but let me offer another perspective. First off, you can already vibe-write slop papers with AI, even in LaTeX format--tools like Prism are not needed for that. On the other hand, it can really help researchers improve the quality of their papers. I'm someone who collaborates with many students and postdocs. My time is limited and I spend a lot of it on LaTeX drudgery that can and should be automated away, so I'm excited for Prism to save time on writing, proofreading, making TikZ diagrams, grabbing references, etc.

About ~5x improvement. Recall that the resolution of an interferometric array is set by the distance between telescopes measured in units of the observation wavelength. BHEX will get a ~3x resolution improvement from the increased distance between the space satellite and our ground telescopes (for the EHT, the max telescope separation is limited by the diameter of the Earth) and another ~50% from the increased frequency of observations (going up from 230 to 320 GHz).

5x is actually a lot: we'll be able to resolve the "photon ring" of orbiting light around M87* and Sgr A* (the two black holes previously imaged by EHT at lower resolution) and likely see the "shadows" of another 6-8 black holes, with the possibility of estimating the mass of another ~20-30 sources.

If you put the source infinitely far away (as we are doing here) and at zero velocity relative to the camera, then there is no redshift effect at all, so you could say that this is the choice of redshift that we made :)

If you want the details, they're too long to put in this comment but essentially what I mean is that the r->infty limit of the redshift factor in Eq. (B22) of this paper is unity: https://arxiv.org/abs/2211.07469

Not currently. As I mentioned elsewhere, the rotating black hole version that we implemented requires GPU code, and porting that to Android is nontrivial---though we'd love it if someone took our open-source code and ported it!

In the meantime, check out this code developed by Dominic Chang (grad student at Harvard) that implements lensing by a non-rotating (Schwarzschild) black hole in your browser: https://dominic-chang.com/bhi-filter/

What the black hole looks like depends on how you define your field of view. And if the black hole is spinning, then you don't expect a circular shadow at all. But in our app, if you pick the "Static black hole" (the non-rotating, Schwarzschild case) and select the "Full FOV" option, then you will see the circular shadow that you expect.

I think what he showed you was likely a version of this that was coded up by Harvard graduate student Dominic Chang: https://dominic-chang.com/bhi-filter/

It works very well (and in a browser!) but is limited to a non-rotating (Schwarzschild) black hole---we really wanted to include black hole spin (the Kerr case). As we write on the github, talking with Dominic about his implementation was very useful and we are hoping to get a paper explaining both codes out before the end of the year.

Yes, but one issue is that the amount of redshift depends on the motion of the emitter, so we would have to artificially assign some four-velocity to your surroundings in order to give them some redshift. There doesn't seem to be a "natural" choice for how to do this.

TLDR: redshift depends not only on the position of the source, but also its velocity.

As Project Scientist for BHEX, I am of course excited about the project and eager to spread the word about it! But as I wrote in my other comment, what this is really trying to "sell" is gravitational physics to students interested in black holes, and this effort is supported in part by the National Science Foundation.

Yes, such a great game---it's a fantastic visualization of special relativity and also fun to play!

I think we're still a ways off from real time GRMHD sims, but CK Chan from UArizona had a working VR simulation (on the Oculus iirc, but now deprecated) that allowed you to explore a pre-existing GRMHD simulation in real time and in 3D. I think he might be working on a new version of this.