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lrz
http://hipbyte.com/~lrz
This can be possible through the new static library creation support that also landed in today's update: https://groups.google.com/d/topic/rubymotion/2P0WGJTpF10/dis...
Minor tweaks will probably be required.
I did. And by the way; irrelevant.
Well, there are folks who don't find Xcode or Objective-C beautiful and prefer using the command-line. A lot of folks, actually. :)
Yes, you can vendor pure C libraries and use their APIs in a RubyMotion project (assuming the C interface is simple enough). Here is an example that uses the OpenGL C APIs: https://github.com/HipByte/RubyMotionSamples/tree/master/Hel...
Well, MacRuby is a language on top of Objective-C. You can use Cocoa with it, but you should be able to use the Chameleon framework too, assuming it is GC-friendly (otherwise, adding GC support shouldn't be hard). His points don't make much sense to me.
MacRuby was version 0.1 about 3 years ago. A lot happened since, and we expect the next release to be our 1.0 RC. For Cocoa development, it's very stable, we haven't received any critical bug report since at least 3 releases.
Hmm, is that really a problem? https://github.com/macruby/macruby is working as expected. I assume you would just type the camel case name once, when cloning the repository.
The default deployment settings will indeed generate a pretty big application, but it is possible to trim out unnecessary stuff (such as the standard library or extensions). Also, we are hopefully dropping i386 support in 0.10, therefore the MacRuby binaries will be 2 times smaller.