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lorennorman

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Serial entrepreneur and web developer who is done chasing paper and now focusing on lifestyle and self-actualization.

Principle at Oil & Rope Games http://oilandrope.com

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Manufacturing is out of scope for this product, at current. It is firmly a prototyping tool, not a production tool. The idea is to make it trivial for designers to iterate so they will do more of it. More iterations means better games, faster, and we all win.

Yes! That's what's fun, now you can easily imagine a re-skin of all kinds of simple games, just go find some fun graphics on the web and click "print".

I want to get an interface going on mobile so you can just snap pictures with your phone to add card art on the fly.

Thanks for the tip, Patrick! I had heard the html->pdf tools were pretty good, but you're absolutely right about the pixel precision needs. I got my Prawn setup into a reasonable state pretty early, and it's be Mostly Fine, Just Fine.

We were wondering if we were going to get any CAH requests. That's an easy thing for us to do, we just weren't sure about letting the product turn into that instead of a serious design tool.

Then again what does "serious" even mean.

I agree! Totally didn't expect this to get big today, but very glad it did! Once we're done gathering requirements from the hardcore game designers we're targeting, we'll revert that page to something a little sexier.

This is impressive, I keep meaning to learn to script Gimp and Inkscape, sometimes I think web apps are the only way I can think anymore...

Great point about thegamecrafter, we had the same problem. We want to try their API though, as Paperize could dump entire prototypes in there at once. Makes it a lot easier on your playtesters, too!

Right now it is Prawn[0]. It slowly evolved from a script a year ago, where it was fine. We are considering switching to an HTML->PDF workflow, though, since I have to render all of this stuff in the web for quicker previews anyway!

Thanks for the clean design mention, we owe it mostly to Zurb Foundation[1]. Using those modal popovers to control the user's attention has really helped me narrow the UI variables.

0: http://prawnpdf.org 1: http://foundation.zurb.com

We would agree. The UI itself is still evolving rapidly, the core functionality just finally came together and got useful. Ideally, we get feedback during this process that helps us nail down the most important workflows and give it a serious UX paint job.