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liamgm

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Deno Desktop 30 days ago

yes the big win from this is the Node API / NAPI support , if you write node_modules in nodejs , electron , raycast , edgejs you can reuse it .

https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo...

"NAPI allows native Node dependencies to target Node without actually depending on a specific version of Node or V8. NAPI abstracted the V8 JS engine away, by providing JS-like APIs for: creating an object, declaring a property, etc.

NAPI is the contract that all modern native Node modules use to interact with Javascript." [1]

1: https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo...

From i read that not "plugin"/module problem but library problem , difference is a lot. It's okay to depend on propietary library but not ok for propietary "plugin"/module.

Apple also doing this for their fork of CrossOver's Wine GPL called Game Porting Toolkit, composed by Wine + propietary D3DMetal DirectX library

Nah you cannot force proprietary library that consumed by fork of viral licenced app to changed it license.

For example of this case is Apple Game Porting Toolkit which is fork of Crossover version of Wine GPL , Apple modified the code add dependency to their own implementation of DirectX's D3DMetal which is proprietary licensed library. So GPTK is composed with mixed GPL Wine app + propietary D3DMetal.

Yes , Win32 / DirectX in common HAL for games now , just compile your game for windows/steam , you can run everywhere , minimize the headache of doing native game development , like breaking with X11 / wayland kde / wayland gnome / wayland mutter .

For the OSes runtime side you can depend on SteamOS / Apple's Game Porting Toolkit / Crossover / Proton / DWProton / Wine / and Android's Winlator/Gamehub/Gamenative .

For DirectX compatibility you can depends on Apple's D3DMetal , DXMT , VKD3D , DXVK and WineD3D .

I think not only win32 but win32 + directx API, the most used API for gaming industry. Wine , Proton , Crossover, DXVK, VKD3D, D3DMetal , WineD3D, Apple game porting toolkit , SteamOS , Winlator/Gamehub etc android Wine variant , ReactOS , MinGW from that API

thanks , repurpose this guide for installing swift on latest ubuntu 26.04 lts , below the guide :

# Swift deps

sudo apt install build-essential

sudo apt install unzip gnupg2 libc6-dev libcurl4-openssl-dev libgcc-15-dev libpython3-dev libstdc++-15-dev libxml2-dev libncurses-dev libz3-dev pkg-config zlib1g-dev

# swift deps from ubuntu 24.04

# search latest package from pkgs.org web with ubuntu 24.04 updates category

wget http://archive.ubuntu.com/ubuntu/pool/main/libx/libxml2/libx...

wget http://archive.ubuntu.com/ubuntu/pool/main/i/icu/libicu74_74...

sudo dpkg -i libicu74_74.2-1ubuntu3.1_amd64.deb libxml2_2.9.14+dfsg-1.3ubuntu3.7_amd64.deb

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp...

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp...

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp... sudo dpkg -i libpython3.12*

Changed the license of the foss version cal.diy to MIT . Grace in disguise , now enterprise user can host cal.diy without worries of viral licensing .

avalonia xpf is xplat wpf runtime on top avalonia, paid. avalonia maui is xplat maui runtime on top avalonia, mit for now. avalonia have they own ui called avaloniaUI also xplat, free.

Bazzite Post-Mortem 5 months ago

not undercover, kyle is microsoft employee based on his github bio.

also if you wanna support linux on gaming, just buy hardware that support steamos like steamdeck, steam machine, steam frame, legion go s, rog ally.