Well, they are just a manifold, so it's fair for them to view every conceptual thing in geometry.
HN user
kridsdale3
In case you didn't know, The Register has been deliberately using this kind of language about ALL topics for nearly 30 years. It's part of their appeal and brand, like The Onion. People choose to read The Register because they have this adversarial stance and humorous tone about tech.
I trust a lifelong dedicated Ancient Greek Papyrologist to do a better job here than ChatGPT.
Apple has been doing this since before they were an enormous company. When the iPod Nano was in the works, they bought like 3 years supply outright, to block their competitors.
Pre-iPhone and during the mechanical-disk iPod era, they were a very small and vulnerable entity.
I really enjoy the spirit that moved you to write this comment. I want my AI Agents to adopt this attitude.
PEDANT ALERT:
This is clearly 16 bit.
Devils Advocate:
Switching from ASM to C for videogames defined the 16 bit and 32 bit eras.
Switching to C++ defined the (roughly) Xbox and PS2, PS3 eras.
The broad public did catch on. They just know there is some invisible force out there named The Algorithm that acts like some fickle god they must appease in order to do well on the internet. Nobody can explain The Algorithm to you, because it isn't like what we learn in school or write in C, it's weights.
No, just different. It's not like he had a goatee.
I suspect the specific versions you call out were in that time period for a reason.
Snow Leopard was the first to integrate iOS's CoreAnimation framework. Nearly all animations now are based on that. Before, the CPU manually updated the sizes and positions of things, frame by frame, in a loop. This is how you'd program a Game Engine.
After, with CA, state-change property models are sent to a different process entirely which does its own interpolation to animate the UI at a higher thread-priority than any other process in the operating system. This is fantastic if maintaining 60+ FPS at all times, even on an iPhone 1 or 3G with less power than you'd have in today's AirPod chips, was a central requirement. (And it was, the first iPhones dominated their competitors in terms of input latency and framerate)
But programming CoreAnimation is much more complicated and easy to make mistakes in if you want "every frame perfect". Trust me, I made a lot of the animations that shipped in iOS 7 (the Calendar app is full of them, OS level transitions for the core chome elements of iOS). It took nearly a year of meticulousness to get things looking ok. In the years since I left the company, I've noticed these transitions get more and more janky and buggy and full of artifacts. Clearly, whoever replaced me doesn't have the same eye and sense of craft. Oh well.
Time is entropy unfolding as things with nonzero temperature do what they do.
Psychological time is your own weights being updated in response to stimuli and internal processing.
When there isn't anything interesting happening, no updates are needed, and you don't perceive much time. That's why there's a logarithmic effect on the "density" of time as you age.
Buddy, this tone may be why.
We genuinely don't understand what your post is about. What is this tool? What are these numbers representative? Why are things sorted in that order?
You haven't communicated really anything at all. I am interested, I'd like to understand. Write a more complete post, please.
Sythwave vibe hype hit a cultural high point with the release of Far Cry 3 Blood Dragon in 2013.
So it's as relevant and baked-in to today as actual 80s synth-culture was in 2000.
It's the same thing with a different name and different default settings.
As an employee, I'm using Antigravity (CLI version) every day (because we can't use Claude) and it rules. I am way more productive than I was with CIDER-V, which itself was very nice.
I can't think of a better manifestation of the biological male imperitive.
12 months ago everyone agreed that Search was doomed, ChatGPT would kill Google, and Bard/Gemini were a joke.
This loss of easter eggs in software, along with the rise of enshittification, both have the same source:
Software used to be made by Programmers, with taste and opinions, according to their talent and personality, in solo or small groups. Now they are run by Project Managers and Data Scientists chasing KPIs through engagement measurement tools and AB tests.
Fun easter eggs cannot be justified. They are cut. Personality doesn't move the metric as much as the mean / common denominator most basic thing. That's what ships.
All software and web content has gone this way in the last 13 years or so.
Use Mimestream. It's wonderful and GMail-backend-only fully native Mac App by one of the former lead engineers of the Apple Mail app.
I can (barely, but sustainably) run Q3.5 397B on my Mac Studio with 256GB unified. It cost $10,000 but that's well within reach for most people who are here, I expect.
They already got swiss-cheesed by DOGE though.
They likely saw you as a narc.
The law is just an annoying thing getting in the way of our profits.
Porn, for one.
And when you turn it down, people freak the F out because you lobotomized their "friend".
The market, for consumers, will flock to whatever products surge their neurotransmitters the most. This is the bull case for Anthropic (who are serving business with alternative success metrics) and bear for OpenAI who seem (with all their hiring of Meta execs) to want to go for the masses, who have no objective function for product selection beyond "I like it".
I made some camera and GPU-heavy features in the Facebook and Instagram app in ObjC++, and yes, it was nice to have that impedance match.
I don't work there anymore, I wonder if they're using the C++ - Swift interop that now exists.
When I was writing apps at Apple for the low-integer-version-numbered iOSes, this is what we typically did (since we had a single-core CPU in the MHz and <1GB).
UI shell in UIKit Obj-C, over a C++ or CoreFoundation (C) business layer, talking directly to sqlite.
I haven't seen the source of Apple apps and frameworks in over 10 years now, but I hope for their sake a lot of it has moved to Swift by now.
If I were CFed I'd mandate 2026 as the Year of Claude Code Radar Burndown. Their backlogs are insane and Apple actually addresses maybe 5% of what it knows to be wrong in a given year. Make it 2% when a UI Refresh is mandated.
Unless you had a prototype.
Hello.
(I'm not aware of anyone doing this, but GDM is quite info-siloed these days, so my lack of knowledge is not evidence it's not happening)
Thats one dimension before another long term milestone: Realtime generation of 3D mesh content during gameplay.
Which is the "left brain" approach vs the "right brain" approach of coming at dynamic videogames from the diffusion model direction which the Gemini Genie thing seems to be about.