The number of choices tends to drop off to one or two (at most) outside of metro areas. I live in a semi-rural area and TWC is the only broadband option. DSL is available but only at speeds barely surpassing dialup. LTE coverage is patchy and (where my house sits) not strong enough to send MMS, much less maintain broadband-level bandwidth.
HN user
kingatomic
I've used Snorkel[1] for a few C/C++ projects in the past, you may want to check it out; it sounds like it could be what you're looking for (or quite close). Link it with your code, pass it a few config parameters and let it serve static files -- or you can overload GET/POST functions to provide dynamic functionality.
Cool idea!
From a privacy perspective -- what info can you glean from someone's library file? (other than the obvious artist/track information)
That verifies the domain, but not the actual mailbox.
One possibility would be to lookup the MX, then connect to the remote MTA and ask it directly if the mailbox is valid. But that seems a bit like over-engineering.
John, while I think that a lot of value will be derived from this (the environment is very cool!), your blog included the following:
"When I look back at how I became interested in programming, or ask other programmers about how they started to program, the answer is very frequently: “I was given a [Basic/QBasic/Python] compiler and a bunch of programs and I wanted to understand how it all worked so I could write my own!” It was only after digging in to the code that the student wanted to understand how to tackle certain programmatic challenges – but they then did so with great gusto!"
Which sounds great, but speaks directly to what cantankerous mentioned: this is more about computer programming than it is about hard Computer Science. Programming is just a subset of CS, and I've personally known several CS researchers who haven't touched code in years. This topic has been beaten to death, but this approach is conflating the tool (programming) with the study (CS). I realize that there's much more to come, but the introductory material that I've viewed thus far does nothing to dissuade me of this fact.
Again: I think that this is a laudable effort, and hopefully will encourage many more youngsters to get into programming. I was just hoping to see material more along the lines of computer numerical methods, computer architecture, data structures and so forth, that would be a true introduction to the wider world of what CS is.
Unfortunately, some of my smaller clients have shared hosting packages which means FTP is still the only game in town.
I also much prefer ST2's regex grammar for find/replace.. not only do you have to enable regex find/replace in VS, it uses a clunky grammar.
I use both IDEs and ST2. As with most things it comes down to personal preference, but perhaps mine may shed a little light.
I use Eclipse for Java, VC++10 for C++, and ST2 for everything else. "Everything else" is a hodgepodge of things; dynamic scripting languages, JSON/CSV files, plain text files, etc. Basically everything one may use Notepad++ for, true; but I've found that I much prefer the ST2 interface, a subjective conclusion on my part. It's fast, it looks nice (to me), and I like the API.
This is a great idea! One of the bigger stumbling blocks for me, as a hopeful one-man-studio, is that I am crap at making music. This could be the answer to that. Best of luck to you!
If you simply regard this as the prototype for a typical day, and not a script that's intended to handle all possible atypical scenarios, then there is no problem for it. As to 4am - 6pm, it's not like he's working solid in that timeframe. He's got personal time (kids, gym, etc) worked in there as well.
All of that is beside the point, however, as this is the schedule that works for HIM. If it doesn't work for you (or if structured schedules in general do not work for you) then you are quite free to simply move along.
Unimpressed Flash: "I just killed all the little O's, were they supposed to do something?"
All the games mentioned previously are RTS games, which doesn't include Myth (which is a great game on its own, though).
Manga/anime are essentially just cultural designations; they are referring to comics and animated cartoons (respectively) endemic to Japan. Note that "cartoon" here can refer to a long-form animated movie, as well. There are some things that make manga (especially) unique in contrast with comics published elsewhere, however they are predominately stylistic in nature with a dash of difference in publishing and consumption culture.
I actually disagree somewhat with slowpoke; many (including myself) would argue that the term "graphic novel" refers not just to the broad class of all comic books, but to a narrower format. Graphic Novels typically are self-contained works, and are not collected in a series (contrast this with "trade paperbacks" or "collections" that combine several issues of a comic book series into a larger volume or volumes, released serially). Libraries and bookstores however seem to ignore these distinctions and lump any long-format comic under the "graphic novel" designation. /pedantry
From what I've seen of the product in question here (the landing page + the youtube trailer), I wouldn't really consider it a hybrid; I would consider it a graphic novel that has key animated panels to help display motion and setting. The animations aren't completely necessary in the storytelling, but are an added artistic "flavor" if you will.
It appears that the animations are flavoring, not complete substance. From the trailer video it appears that only key panels are animated, which makes more sense to me in terms of adding value.
Far from a gimmick, it adds to the kinematic aesthetic; instead of motion lines and blurs, he is able to show us the action directly. Graphic novels and movies (or any filmed narrative) are approached in very similar ways; pacing, lighting, composition -- these are all core aspects of both. Will Eisner touches on this, if memory serves correctly, in the "Eisner/Miller" book.
Of course, all of this is speculation until we see the actual product; but if he approaches it in a manner similar to something like Magical Game Time[1], I believe it will be successful. I, for one, will be purchasing this.
It's grown up into a relatively good framework. I've used it for a few one-off projects at work (nothing at high scale); CRUD is a well-solved problem, so it's not surprising that CI handles forms/validation in a relatively sane way.
One thing conspicuously missing are (good) generators; I typically prefer things like seam-gen or the rails generators to lay the groundwork. I ended up rolling one for my own projects, which makes it phenomenally easy to get an app going.
Not to mention the lengthy litigation following cease-and-desist letters, pursuant to the patent the Kidz Club filed on bee honey made from genetically-enhanced beez (sic).
Apparently one of my throwaways is secure nearly until the heat death of the universe.
2.1123066418521704e+73 years to crack
Part of the battle system could be causing segfaults in rival ship computers.
There's also the Tiny Towers/Dream Heights debacle where Zynga essentially ripped off the entire game.
I didn't downvote, but I do think it's a bit pedantic.
From my dogeared, beaten copy of K&R: "By definition, the value of a variable or expression of type array is the address of element zero of the array."
I don't think what the author wrote expresses that array === pointer, they simply made a statement about the underlying representation.
It's not a simplification. It's information theory. It's not about one-to-one encodings (eg, bit 14 is whether you live in Arizona or not -- such a scheme would be ridiculous), but rather the amount of information that a discriminator reveals.
For instance, knowing that a person lives in the US reveals a little under 5 bits of information (there are a little over 2^28 people living in the US, according to Google). The entropy is just a measure of the amount of information that gives us in narrowing down a population; not an exact encoding.
*Edit - s/science/theory/i
The implication (not entirely clearly stated in the article) is that if a puzzle with n clues is solvable, a puzzle with n+1 clues is also solvable.
Conversely, if a puzzle with n clues is unsolvable, any puzzle with n-1 clues is similarly unsolvable.
I strongly doubt that the writer meant it to be taken literally that R.R. had mastered DiffEQs in 3rd grade.
I bought a Roku about two years ago; it's been a wonderful little device; have had very few problems, and most of those were down to the content providers and not the box itself.
Rock on, thanks :)
Thank you!!
Can you recommend any good resources for learning 3D-oriented maths? I took linear algebra back in college but definitely think I'll need some refreshers, as it's been a while.
Including this guy right here. While I'm a programmer, I've never done any games programming, and most certainly have never done anything in 3D -- it was a learning experience for me to watch him. It was also inspiring, such that I may eventually enter an LD event myself.
When I first glanced over this I read "ICP Programming Contest Started" and tried to imagine JuggaloCode.
#include <magnets.howdotheywork>
#include <hatchet>
gettin ill{
holla{"RAINBOWS N SHIT"}
}
I died a little inside typing all of that.I can echo the article's sentiments. I upgraded to the new client a few weeks ago and cannot adequately express the horror I experienced when my clean, intuitive UI/UX went away and was replaced by some forsaken window vomited up from a designer's darkest nightmare.
In what possible world does coverflow for contacts make better sense than just a simple list?
It took actual time for me to figure out how to find my contacts and place a call. I hold a degree, I am not an idiot. For a program designed specifically for the purpose of calling people, for that functionality to be that un-intuitive is simply mind-boggling.