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jesterswilde

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I really appreciate clearly custom websites. My eyes are also quite bad (legally blind.)

Nearly ironically, because the site is already created for low vision, it had issues with the things that I do. Dark Reader froze up (uncommon) and the font was, for the first time, too large.

I am glad to see someone else enjoying Kagi.

I don't see what's wrong with that personally. If I pirated someone's software, and then sold it as my own and got caught, just because I sold a bunch of it doesn't mean those people who bought it now are in the clear. They are still using bootleg software in their business.

Regarding art, what do you feel about museums? Why would you go see an original instead of simply looking at a jpg.

Even if you aren't in the group, there is clearly a group of people who appreciate seeing the original, the thing that modified our collective artistic trajectory.

Forgeries and master studies have a long history in art. Every classically trained worth their salt has a handful of forgeries under their belt. Remaking work that you enjoy helps you appreciate it further, understand the choices they made and get a better for feel how they wielded the medium. Though these forgeries are for learning and not intended to be pieces in their own right.

Location: Davis, CA Remote: Only Willing to relocate: No Technologies: TS / JS, HLSL / WebGPU, Unity, Full-Stack, Postgres (many more) Résumé/CV: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX... Email: wolff (dot) corey (at) gmail (dot) com

I have over a decade of experience as a web full-stack developer and in games and a prior career as an animator / tech artist. 3D in the web is a particular area interest for me and I have personal project to build a Houdini like art tool / game engine in the browser using WebGPU.

I'm at home in nebulous and rapidly changing conditions with lots of autonomy. Let's make something cool together.

Location: California Remote: Yes, Remote Only Willing to relocate: No Technologies: Web, 3D, Games. JS/TS, C#, Python, Node, Postgres, React/Vue/Angular, ThreeJS/BabylonJS, Unity, HSLS/WebGL/WGSL, AI Integration Resume: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX... Email: wolff (dot) corey (at) gmail (dot) com

Profile: I'm a full-stack web and game developer with over a decade of experience. I've had roles with every part of web and games. My particular interest is unique web based interactions. I also started with AI by building my own poor man's version of AlphaGo back in like 2020 and have been using AI since. My current project is a web based raymarching game engine / artist tool: https://jesterswilde.dev/rmfw (requires webgpu, desktop only.)

I feel like part of the difference is how art vs code is viewed. You could make the argument code is art, though most don't have that stance. Visual art and music tend to be made by a few people, there is ego involved, you care who the artist is. Code tends to be made by shops and consumers don't know who the coders are. Programmers are already faceless.

I think it's also about money. Places code and code samples are stored tend to be large companies that are in tech and on the AI hype wagon. Bandcamp is not one of those places.

In it, the author contrasts 无 (Wú) and 有 (Yǒu). For some extra context of that specific contrast, here are a couple excerpts from the first poem of the Dao De Jing. (spacing is mine)

无 名天地之始

有 名万物之母

---

故 常无欲,以观其妙

... 常有欲,以观其徼。

---

The duality of 'with' and 'without', existence / non-existence is central and embodied heavily by those 2 words.

I am (slowly) trying to learn Chinese by reading the Dao, or possibly the other way around. I ran across this site (which I have 0 affiliation with) but it seems to be a small and unique site made by someone who just wanted it to exist, which very HN: https://dao-de-jing.com/

Location: Davis, CA

Remote: Yes, Remote only

Willing to relocate: No

Technologies: JS, Unity, C#, Flutter, Python

Résumé/CV: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX...

Email: wolff (dot) corey <at> gmail (dot) com

I'm a senior full-stack web and game developer with over 10 years of professional experience. I love building things from the ground up and products that have lots of user interaction (I can't wait for more webGPU adoption). If you've got a big nebulous idea and you want someone to turn it into a concrete piece of code, I'm your dev.

Turing-Drawings 1 year ago

A lot of the style of images this creates are similar to Cellular Automata. Especially when you have a piece of information move diagonally across the screen.

Chess and Go are very different in that one is for points and the other is for annihilation. However, Go solved the draw (and first player advantage) with 'komi'. Giving white (the second player) some extra points, I think it's usually around 6.5 points right now. The amount that komi should be is still up for debate and changing, though I think everyone agrees the half portion is good.

Though stronger players can no longer give 'presents', where you force a draw on a weaker opponent by ensuring both players end up with the same amount of points.

Is there amendment to chess that could work similarly? Nothing is coming to mind, but Chess is not my domain.

Location: Davis, CA

Remote: Yes, remote only

Willing to relocate: No, remote only

Technologies: Full-Stack Web, various front-end frameworks, Unity, HLSL / WebGPU

Resume: https://docs.google.com/document/d/14VdFEF3q0-HbXYHUkEgjC0DX...

Linkedin: https://www.linkedin.com/in/corey-wolff-678490285/

Email: wolff (dot) corey (at) gmail (dot) com

Hey everyone, my name is Corey Wolff. I've been in games and software for ~13 years. I started as an animator and tech artist and moved to full stack web development. I am constantly building new things and work particularly well in prototyping. Most recently I've founded a startup in ed-tech, built a PBR renderer that I hope to port to WebGPU and Web Assembly and attempted to get a local LLM to play D&D.

Given how the article is laid out, I think it would be more appropriate to view the game from the lens of when we teach the operations in school, as opposed to what are fundamental or elementary operations / functions in math.

Though I also think square root is cheating, it has an implicit 2 inside of it, where as raising to the power of 2 and log 2 are explicit.

You could also argue for only infix operators.

A good game must be somewhat challenging or else it is not really a game. Anything that makes the game trivial ought be omitted for it to be a game.

Location: Davis, CA Remote: Yes, remote only Willing to relocate: No, remote only Technologies: Full-Stack Web, various front-end frameworks, Unity, HLSL / WebGPU Linkedin: https://www.linkedin.com/in/corey-wolff-678490285/ Email: <lastname> (dot) <firstname> (at) gmail (dot) com Hey everyone, my name is Corey Wolff. I've been in games and software for ~13 years. I started as an animator and tech artist and moved to full stack web development. I am constantly building new things and work particularly well in prototyping. Most recently I've founded a startup in ed-tech, built a PBR renderer that I hope to port to WebGPU and Web Assembly and attempted to get a local LLM to play D&D.

Nobody cares 2 years ago

I am night blind, among other things and cannot drive. If an area doesn't have street lights it's much more inaccessible to me, I become fully blind and I usually end up not going. Lights off is bad for me, end of story. Whether my ability to walk around at night is a factor here is a subjective decision. I understand people in my situation are a minority.

Public transit is fantastic for my independence. Most other countries I've been to grant me a greater degree of freedom than I have here in the US. NYC is decent for this. Stop lights and subways help me a lot.

Of all the cities I've been to, Shanghai is where I've had the most independence (Tokyo and Osaka are tied for second.) I could often travel fully underground or using skyways. Subways everywhere that were easy to navigate. They had the blind lines on the ground, though they did sometimes run me into trees and parked bikes.

I haven't ever even heard of electrotactile tongue display units. Got a link?

I am generally more optimistic about technology if it's generally beneficial and not targeted at blind folks. If we just happen to ambiently benefit. Self driving cars and things like Neuralink fall into these categories.

Blind folks are a small percentage of the population and we don't have a lot of money. So the incentives aren't usually there to help us.

That's completely fair. Hopefully you've had technology help you. If so, more power to you.

The main crux of #2, for me, is that there is many technologies people push or suggest to me. They are often short lived, or buggy, or help in a handful of cases but not enough for me to rely on it and make it part of my patterns.

What tech have you found reliable and beneficial? Specifically I'm interested in new tech that has actually panned out in your estimation.

The shame was my own issue of going from sighted to blind. A disabled person is singularly different than most other folks (although people with major disabilities are ~16% of the population.) The momentary discomfort of being singled out is just the price of admission and better than the alternative of people not understanding out how interacting with us or choosing not to.

What age did you start learning to echolocate and how long did it take?

I alluded to it in my other post, but I fully agree with your sentiment around independence and figuring out your own boundaries. Even if I'm all but guaranteed a bit of pain along the way.

Learning to understand the world around you via clicking isn't a natural or easy thing to do. I can't do it personally but have looked into it. For me the benefits didn't seem worth the time investment (plus I was older when I looked into it.)

Learning to click to understand what is around you is, IMO, a viable thing to look into for your kid and decide if you want to undertake that training. Daniel Kish is the name of the guy most famous for it and would be a decent place to start looking.

An amusing anecdote and a bit of blind throwing shade a blind: https://youtu.be/u-7w3m7fhl4?t=326

I am blind, it was degenerative so it sounds different than what your kid has.

I have a few pieces of advice. This is more about my own upbringing, so don't take any of it as an accusation towards you.

1) Don't hide things about their condition or prospects. I grew up in a very loving home. However, my parents found out I was going blind when I was ~8, I didn't find out until I was 13. My mother wanted to protect me from 'being the blind kid'. But I was. Not knowing made everything so much harder and more confusing.

2) Don't rely too much on technology. Stick and dog are the best tools blind people have. Everything else, in my opinion, is a flash in the pan and won't have long term support. Not made by blind people and with minimal consulting for them. Like what a sighted person thinks a blind person needs after closing their eyes and walking around their house for a few minutes. (Screen readers are useful, I'm not talking about those.)

For a piece of tech I was excited for and is now dystopian: https://spectrum.ieee.org/bionic-eye-obsolete

3) Foster independence. The world is not made for us. It's also full of high speed metal deathtraps. The easiest thing to do is stay inside where I know where everything is. Even walking to the grocery store is a deeply uncomfortable endeavor. But I need to do it. I need to be able to live with that discomfort and not let it dissuade me from living the most human life I can.

The blind cane is very valuable. It took me too long to accept blindness as an identity, get over the shame, and start using it. I lost a lot of time to that.

Blindness sucks in every conceivable way. It affects every part of ones life. But I had a good childhood and I have a good life. All things considered, I'm extremely lucky for the circumstances of my birth because of the family I was born into. You can't take away the blindness but you can still give them a wonderful life.

Man, that landing page is abysmal. I was a bit excited because I cannot see a screen in anything approaching bright light. but I just cannot make sense of the information on that page.

I feel I'm a mediocre blind developer and it does suck, mostly just the blind part though. I do my best not to let my coworkers know I'm blind (I work remotely.) Mostly to avoid either 'cripple porn' or being disregarded. Either way, it's easier.