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intelVISA

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intelvisa [at] protonmail [dot] com

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Well said, the only flaw is the unfortunate realization that "I understand things and then apply my ability to formulate solutions" is rarely required, how many zombie corps are still roaming these days?

Judging by how many day to day tech products in my life are buggy, slow or user-hostile there can't be more than 50-100 tech companies actually innovating, right?

I really don't like the lang itself but nobody will deny it has a very strong ecosystem and stdlib for handling around 95% of many well-solved problems you are likely to encounter.

To be fair to this example it was also an tough situation: imagine MS trying to release W10 Classic with W11 still in prod!

E.g. the older ver may well be better, and even what most users want, but pulling off the optics of selling both without damaging the modern variant is difficult if you're not c-level. The internal champion would basically be ending their career with "yeah I messed up the product let's roll back". Also sends a very interesting signal to shareholders and competitors about the direction of the corp.

Sure but games are entertainment, not software, if we're being pedantic.

You can't really map b2b enterprise software tropes onto b2c entertainment products, as ActiBlizz would discover.

Agreed though I'm biased.

It will be interesting as orgs flatten to see what will keep all the remaining "superhuman AI-powered all-in-one" employees from just making their own shop.

Good lord, thank you. I'm a huge fan of LLMs, they've replaced enormous amounts of toil for me but they are not 'my job'.

If you walk to the kitchen and fry up an egg are you now a master chef? What's the difference between a surgeon and a butcher ...they both cut things?

Most shops never really needed development expertise in-house as there's no shortage of many decent tools equally suitable as code for getting machines to do most business things.

In some ways this is worse because while it's functionally the same black box intermediary as the alternative-to-code tools there's an illusion of control and more sunk cost. Do you want your sales team selling or learning JavaScript churning out goofy knock-offs for a well-solved problem?

Aye, it never happens but it does sell a lot of books ;)

I don't think we'll reach this promised land™ until incentives re-align. Treating software as an assembly line was obviously The Wrong Thing judging by the results - problem is how can we ever move to a model that rewards quality perhaps similar to (book) authors and royalties?

Owner-operator SaaS is about as close as you can get but limits you to web and web-adjacent.

Ownership means you have real skin in the corp, your payout goes up or down, hopefully somewhat proportional to your hard work.

'Ownership' is taking on those same stresses and responsibilities without any of the potential pay-offs... or at best a marginal rounding error.

It's not surprising that few people want to work as a founder but get compensated like an employee.

It must be tough running a Euro company, your own taxes end up funding your competitors!

European cultural hostility to business

Is that the real issue? I thought it was that trying to compete in such a stacked market, against the incumbent Usual Suspects who are gorged on "R&D investment" packages makes SF VC look a cakewalk so you just move to the US instead.

The root issue is that the committe has no incentive to improve the language when the current situation enriches its key members, C++ is just the vehicle they co-opted to sell books, or consulting, on solving problems that they perpetuate.

WASM 2.0 1 year ago

Same, it still feels like too much of a grift for VC monies to me.

Not a hater, though it's fun to run Doom in a browser tab... just can't see any business value in 99% of its ecosystem, especially with the drift away from web (the only niche where it made sense).

Less Slow C++ 1 year ago

Awesome, thanks.

Does C++ have a good async ('coroutine') story for io_uring yet?

Truth is we've been post-developer for a while; powerful machines and high level abstractions has made good developers into managers, translating business objectives into software products and managing the outcomes with much less typing of code -- they're still called software engineers for legacy and cultural reasons, of course.

Sadly most shops greatly overlook this reality, stuck in 1991, and continue to add redundant layers and staff thinking it makes them 'agile'.

Imo this is the root problem with SWE as a profession: the best solution to most problem is usually very simple aka career suicide.

Managers of humans build artificial empires to climb the ladder.

Managers of machines build artificial complexity to climb the ladder.

Bad for the parent org, but necessary to pad the CV.