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The funny thing about the low effort parent comments is the truth - wikipedia lists that there are more release builds of swift of linux than for macOS. Granted they were bug fixes but still.

I'm also wondering how big their programs are that the compile times are an issue. I'm seeing fantastic build times with Xcode 16 and Xcode 26.2 with swift 6.2 it's even better. SPM is also better with the newer version. Most issues can be solved or exposed by closing the window and reopening or going to the package with issues and pressing cmd+s.

Agreed. People use any thread mentioning swift to dunk on Apple for X number of reasons with vague details and regurgitated dogma. I get Xcode has quirks I use it everyday believe me I know but it's not that bad that it's unusable.

Do people actually believe that there are too many keywords? I’ve never met a dev irl that says this but I see it regurgitated on every post about Swift. Most of the new keywords are for library writers and not iOS devs.

Preventing deadlock wasn’t a goal of concurrency. Like all options - there are trade offs. You can still used gcd.

Same here. I rarely run into this problem. I write mostly SwiftUI too. I will admit there are some built in SwiftUI views that are problematic: tables, outline groups.

Most of the time it’s a syntax error or typo.

If amateurs can use game porting and achieve decent results then I think the actual devs can achieve excellent results.

My guess is that Mac users simply don’t buy games for their macs

It’s opt in. Very explicitly opted in. Did you read the post? Because it improves actors and makes it easier for app devs and general programming use cases. Honestly I don’t get the “sky is falling” mentality towards swift because a feature they won’t use or are affected by is added.

“Due to these insane changes” Which changes?