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You would have to provide custom replacement hubs, for all the vehicle types you want to support. Plus, adding a clutch system to a hub drive is not feasable. So, the hub engines are engaged all the time.

I've considered it as a modification for FWD track performance cars. It is much easier to add a hub into a stiff rear axle. Turns out, that adding an electric motor, which is not part of the main engine assembly, ads way too much complexity in controlling the whole thing and weight to power ratio, that it stops quickly stops making sense.

They both have their uses. At the extreme, try to imagine Pubg as a web app. There are good modern games that work purely in a browser. But still, there are "applications" that function better as full fledge clients seeping small amounts of data and there are "applications" that function just aswell as dynamically loaded full server-side solutions.

In development, you don't have the privilege of using optimised culling and LODs. For rapid development, very little code is compiled & there are extra IDE tools running.

When you consider that 16GB has become the minimum requirement for modern A+ titles (with the Windows OS & background tasks squating on 4-6GB). Creating such a title might be difficult on memory limited machine.

Unreal had made some improvements in this regard recently, with direct from storage assets loading & stuff.

There is no soul in a human. Just a bunch of systems nudging each other to action. What people call soul is literally the same as the concept of personality. In essence, the way all systems in your body have been calibrated to exist.

I believe that the moment an artificial inteligence is going to "receive" a soul, is the moment it is going to be made to sustain itself. Either as a larger package (some bots working to keep an AI farm running) or as an individual (a bot which is tasked with not only fulfilling human desires, but also sustaining itself)

There is no soul. Just a bunch of systems nudging each other to action. What people call soul is literally the same as the concept of personality. In essence, the way all systems in your body have been calibrated to exist.

I believe that the moment an artificial inteligence is going to "receive" a soul, is the moment it is going to be made to sustain itself. Either as a larger package (some bots working to keep an AI farm running) or as an individual (a bot which is tasked with not only fulfilling human desires, but also sustaining itself)

There are far too many Asian electronic engineers for NA or EU based craftsmen to gain easy living. You have to make a viral product and find a way to satiate the demand, to find similar success to software & AI bros.

This looks great if combined with versioning system. As part of git repor for example. But, for general journaling, I would not trust something that does not leverage the strengths of a filesystem.

I am an experienced dev, who learned about all the marvelous FLOSS tooling, by randomling stumbling upon it in deep dives into Linux ecosystem.

And I have no idea how it could be even remotely possible for a youngling to discover the same things in the torrent of sloppy SaaS.

Do you know of a "hitchikers guide to the FLOSS galaxy" that could teach the ways of the elders, from the ground up?

A lot of tedium is added into these games to force the player into spending real money for skips & access to content. It is a valid way to incentivize customers into paying for given service, but also means there are many time wasting repetitive tasks that can ruin the experience if one does not grasp the concept of "when the game starts getting tedions, you are supposed to pay"

I bet you are running some personal server or tinkering VM. Why not use a dedicated, coherent tool like Immich to manage all your image organisation needs? I don't see how this renaming would help me in any way, to make use of old screenshots left in random places.