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heumn

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Love the design and the product looks super interesting :) Wish there was some type of playground to actually test its capabilities. Hardcoded results is not as impressive

Users get a "pro account", much like the Twitter Verified badge (called lolipop AWESOME) for a week if they "Download a free app". Those pays everything from 20 cent to couple of bucks per download.

App runs barely any hosting cost, and this generates a nice little passive income. I have an admin panel to turn on more ads, but as of now I would rather grow with as little intrusive ads as possible. When, and if I turn on more intrusive ads, users can purchase a "pro badge" to get rid of ads. (turned off now).

Best side effect is that I have gotten a LOT better at obj-c development since I started playing with it, and now run a small mobile development company that actually pays the bills. Learn while you play :)

My app and side project "lolipop". An "instagram for gifs and funny images"-niche app. 100k + downloads.

Gotten hugely popular in Norway. Released a revamped iOS 7 version to the US last week (?). Things are going slow over there. Not even reached 1000 downloads.

Traffic always spike during 23:00 - 03:00 when kids should be sleeping... 99% of users lurk and browse reddit/9gag/imgur some contribute (no account needed for browsing).

Link for the lazy: https://itunes.apple.com/us/app/lolipop-funny-images-gifs/id...