About a year ago I took a look at rust, but I didn't particularily like it. It enforces a single approach to programming stuff (which sounds an awful lot like the golden hammer antipattern) and lacked essential tools - notably an IDE, an actual debugger and profiling tools.
Also, for gamedev you'd pretty much need either directX or openGL bindings. And proper Windows support. I'm not sure where Rust stands on any of these things lately.