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gradyfps

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Different deployments of Palantir Foundry exist in the US gov't/military and do provide real data science/analytics value.

After reading the article, are they looking for cheap tech labor. Is that because no one in tech wants to join the military due to pay ?

Cyber in the military has abysmal retention because of the pay. You can get an immediate ~$50k pay raise doing the same work as soon as you leave the military.

From his Wikipedia article: https://en.wikipedia.org/wiki/Kim_Dotcom#Promotion_of_conspi...

"During the Russo-Ukrainian War, Dotcom has repeatedly spread anti-Ukrainian falsehoods, and Russian government propaganda. Critics accuse him of spreading Russian Federation propaganda such as: claims of Nazism in Ukraine, Ukrainian attacks on Russian-speaking minority, claims of American "biolaboratories" in Ukraine, and accusing the US of causing the Russian Federation's invasion of Ukraine."

As with all Wikipedia refs, review their sources yourself.

"In 2021, Browder reported that DoNotPay had 250K subscribers; in May 2023, Browder said that DoNotPay had “well over 200,000 subscribers”.

To date, DoNotPay has resolved over 2 million cases and offers over 200 use cases on its website. Though DoNotPay has not disclosed its revenue, it charges $36 every two months. Given this, it can be estimated that DoNotPay is generating $54 million in annual revenue, assuming that all 250K users subscribe for 1 year."[1]

$193K seems like a pittance compared to the money they're making off of this.

[1] https://research.contrary.com/company/donotpay

Some payment processors have "micropayment" fee structures, where they take a higher % (5% in PayPal's case) for a lower fixed fee per transaction.

PayPal's traditional fee (for USD)[1] = 3.49% + $.3, for $1 = $0.3349

PayPal's micropayment fee (for USD)[2] = 4.99% + $.09, for $1 = $0.1349

Using that model would make sense in OP's case.

[1] https://www.paypal.com/us/webapps/mpp/merchant-fees#statemen...

[2] https://www.paypal.com/us/webapps/mpp/merchant-fees#micropay...

In my limited experience, people tend to gamify any numeric metric readily apparent to them.

Anecdotally, total game time (in hours, usually) is used to convey experience in video games (WoW, CS:GO, PUBG). I've seen people create & run 3rd-party software to artificially inflate these types of metrics.