Is stadia really that crazy? OnLive existed well before stadia and was basically the same thing.
HN user
gooses
This just woundn't work unfortuantly. It's a known fact that the large majorirty of the player base will not spend any money. This has the knock-on effect that the whales have to be squeezed in order for the game to turn a profit.
People underestmate the UA costs on these games. It can cost >$10 to get a single player into the game through advertising. So right off the bat you need to make $10 back per player to make a profit. Say 95% dont spend anything, so then you need $200 off each paying player to cover the costs of acquiring everyone else. Thats why this situation has evolved and why the games build themselves around the whales.
Of course games do get some players for free via app store discovery but predonminatly it's through advertising.
This is my exact situation, I was banned from adsence over 10 years ago when I was a teenager. I still to this day do not know what caused the ban. I'm now running a successfull business and have had to shape our whole monetization strategy around avoiding google.
Stadia is down.
If you press 'Player Profiles' it takes you to the same page as 'Game Totals and Progress'