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gnuser

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In my family boys are taught this at about 8. This makes me want to do it again. I had my grandfathers bow stolen out of the trunk of my car and haven’t nooked an arrow in a long time.

I’m taking it meta. Not only am I properly embracing high-tech, low-life in game world, my design is of a metaverse preemptively designed to learn the lessons to avoid a corporate dominated abusive version.

Im at the stage where Im having dreams regularly about mmo architecture design and this is a good intro article to the topic. My big challenge is in the data size and speeds required for such a high tick rate with physics objects instead of just binary presses such as in most mmos. (in godot 4.4)

/goes back to thinking about the fastest in-mem DBs and how they might work in such a stack

dumb techbro c-suites: what, why would you have an issue with a proprietary closed source app that frequently self updates and sends tons of data to a third party while essentially being a backdoor? We said we wanted security and this has Security(tm) all over the literature! Look we even have dashboards for the gui-ninjas like the security team!

Good stuff. Imagine this though: ssh as user access control using a multiuser system such as gnu/linux

byw everyone should be using ed25519 or at least 2048+

At the last “real” job I tried to help implement this as part of and later the manager of the ops team. It’s a great start, but in that case management wanted the idea of devops/sre but didn’t actually support it, and it really was a shit show. If you have a bad CTO and leadership on the board level, no amount of re-tooling will paper over their lack of support for the real principles.

In godot (compile main daily) I am running 120 tick rate but have found some interesting optimizations happen there and above (240) and am seriously temped to just make 240 my default (but I need to do more server load tests as I’m planning to scale)

As a greybeard GNUlinux sysadmin: nftables raw ripping out iptables (newer gui/tui firewall interfaces support nftables) rip out NetworkManager, and use systemd-resolved to manage DNS. (On non-systemd systems like Devuan then this changes.) Use systemd units for powerful program and service control, including systemd-nspawn for containerization.