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felipesoc

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I have an android TV using armbian with a nextcloud instance, transmission, pydownloader, radarr and sonarr. I have another running a quake 3 server. They are cheap raspberry pi alternatives with a nice case and a very good power supply using 12v instead of 5v, which is more stable.

You can't say that after the same Elon bought Twitter for 55 billion. If he can get that money using his stock as collateral then he does have it in cash.

First, none of our policies have changed. Our approach to policy enforcement will rely more heavily on de-amplification of violative content: freedom of speech, but not freedom of reach.

They recently unbanned many controversial accounts based solely on Twitter polls. Who do they expect will believe these statements?

He dismissed her feelings, she did communicate that it annoyed her but he thought "it shouldn't annoy her, it's really not a big deal". He tried to reason about her feelings from his own and came to the conclusion that he was right and she shouldn't feel the way she did. And that kind of thinking surely doesn't stop with dishes. He must have done that on all aspects of their relationship

GFXBench: Apple M1 6 years ago

I would wait some time until more software and os projects gets native support and kinks are ironed out.

I don't know your workflow but maybe some dependency in your pipeline has issues and then you are in a world of pain trying to figure out why.

The cost you are talking about is only for physics and logic in multiplayer games, it doesn't apply to single player games. And even then it is negligible compared to the biggest cost in gaming: rendering. Prediction requires rendering being done on the client, which requires a hefty video card and defeating the purpose of streaming.

I don't know compared to Unreal but Unity has several hidden performance issues. I am currently working on Bullet Boy [1] and we had several obscure problems that you have to fix with a lot of trial and error. Specific combinations of components and attributes can cause frame rate to drop because of the internal organization of the engine (moving colliders without rigidbodies comes to mind).

That being said, it is really easy to use. The asset pipeline is great and artists learn to use it very fast. It works really well for small teams.

My recommendation is that you should consider it if you are not planning to make a very performance intensive game.

[1] http://bulletboygame.com

Women don't use pockets, they use purses. Even most pockets in tight jeans are fake. That's why the first Note was a big hit with older women. Big screen was easier to read and it didn't make a difference to their purse.

That's not true. I've worked for a company that makes banking software and we did tons of migrations. The company itself changed its own software from RPG in as400 to windows forms and now it's all web with servers in Java and .Net (they use a middleware language which generates in every new platform). They even made a transitional install for one branch of one of the most important banks. The branch used my former company's solution for a few years until they could use their own software, which had to be adapted for the new market.

Banks used to work on paper an did fine, software migration, although can take some years, is no problem for them.