In fact, to be precise, it takes time. Now I trade my time for money to support my family. If there's enough time, I'd like to write a game engine in Rust that's good enough to take out cocoscretor's game engine. Use this engine to realize the Sutra of the Mountain and the Sea, the Romance of the Three Kingdoms, the Feng Shen Ban, the Romance of Sui and Tang dynasties... all kinds of scenarios as well as interactions I dreamed of.
HN user
examango
Casual tower defense style
There is an old Chinese saying that cutting off someone's money is like killing their parents. Spam can bring benefits to the sender. This is the main reason why spam cannot be eliminated.
I'm developing a game, developing a game that I don't like to play myself. It's sad. If I had the money, I'd be working on a game I like to play.
What are you thinking? It's the business that matters, not the technical details. The program runs as long as it runs. What do you care how it runs. Expand the business first, and when you're making money, hire a programmer who can work out the technical details.
Explicitly open multiple servers and this will have leaderboards that cover more people to do. Then open treasure chests to get props. Theoretically, everything inside the game is a prop: like buffs, debuffs, skins, skills, heroes ...... Players need more positive feedback to entice them to keep playing, and leaderboards and opening treasure chests are the easiest and most brutal.