Nontrivial, yes, but for said crypto-supporting crowd I don't think it would be a stretch to presume that a lot of them are the kind that would know how.
HN user
eukaryote31
Barring that, a community-curated repo of interfaces for common applications would also be great. You could just have a wrapper that automatically downloads the applicable config files on the fly.
The second rule is that if you think you're in the club, you probably aren't. The third row is that if you only think you're in the club to lessen your chances of being in the club, you're more likely than someone who doesn't even know about the club to be in the club.
"Boeing events are fascinating, for sufficiently large values of boring"
Unlike IP addresses where you get exponentially more of them per unit cost (i.e size), storage space costs 1 bit per bit.
Nitpicks: there are lots of grammatical errors, egregiously out-of-place usage of emojis and emoticons, and it could be argued that Gödel's incompleteness theorem is hardly "obscure."
I believe it's been adapted to a movie too, if you'd fancy that.
The Aperture logo is a nice touch
More complexity and cost than pumped hydro, and no real benefit? Sign me up!
Most silent mechanical keyboards are about the same cost as clicky ones.
Or prions, or toxins (i.e botulinum)
Stylometry?
Current Transformer models are looking pretty good at complex end-to-end tasks (at least, better than the shallow regression with hand-picked features that ETS probably uses). In a few years, complete end-to-end evaluation may not be so impossible, especially with so much data.
How long before Google acquires Grammarly for the data?
Efficient per unit distance, yes , but they're also travelling more units of distance
English is NOT an easy language to "just read". Compared to many other languages, it is very very hard to tell how a word should be pronounced from its spelling owing to the sheer irregularity. Just because you, as an adult who has spent decades reading English, find it easy doesn't make it easy for children.
Many popular games even today are not "high quality" in the slightest, though. (Think Monopoly)