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eochaid

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Alchemy 8 months ago

New things are hard to value.

When the flush of a new-born sun fell first on Eden’s green and gold,

Our father Adam sat under the Tree and scratched with a stick in the mould;

And the first rude sketch that the world had seen was joy to his mighty heart,

Till the Devil whispered behind the leaves: ‘It’s pretty, but is it Art?’

— Rudyard Kipling, The Conundrum of the Workshops [1]

[1] https://poets.org/poem/conundrum-workshops

It's really hard to say exactly how this will land with fans. The article mentions using kishōtenketsu in the game design of the Grand Prix mode, "now players have to drive to their next race, instead of being automatically transported", and the wiki page for kishōtenketsu mentions use of that concept in game design of Super Mario Galaxy and Super Mario 3D World, both well received with 97 and 93 Metacritic scores respectively.

I'm sure Nintendo has put a lot of thought and effort into this. But personally I feel like most open worlds feel empty and void to me after a few hours. I didn’t play it, but that seemed to be a major complaint with the latest Pokemon game.

This is a fun concept, and I love the name!

I’m curious why you didn’t use multiple choice for the exercises? I feel like those would be easier than typing out full answers and be closer to MOOC style homework. Maybe have a longer written question at the end of a section.

The exercises work pretty well, I like the highlighting red wrong vs. green right. It does feel a bit like the MOOC-style discussions. The tutor doesn’t just tell you the answers which is cool, but something about talking with the tutor feels a bit flat. And the flashcards weren’t very helpful for the course I picked.

I could see myself doing some courses like this with some more gamification. Being able to filter by course provider (Ycombinator, or MIT) would be cool too.