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eivlil01

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RTL Design, Verification and Microarchitecture | Parallel Accelerator Specialist | Silicon & Software | ARM GPU Alum

  Location: Berlin, Germany
  Remote: Yes (global)
  Willing to relocate: No — on-site available in Berlin area
  Technologies: SystemVerilog, UVM, Verilator, C/C++, assembly, GPU compute shaders, Python, FPGA tooling, parallel algorithms, RTL design and verification
  Résumé/CV: https://liland.dev
  Email: hello@liland.dev

  Independent hardware/software contractor specializing in parallel compute — either side of it. Designing and verifying out-of-order SIMT cores, ALUs, coherent caches, and interconnect; or writing GPU compute and parallel algorithms that run on them.

  Background: early engineer at Falanx Microsystems on the original Mali GPU (acquired by ARM, 2006). Co-founder and architect at Swarm64 — FPGA database accelerator (acquired by ServiceNow, 2021). Demoscene roots.

  Open to short consulting engagements through extended contract work. Areas of interest: AI/accelerator architecture, RTL and verification for custom silicon or FPGA, GPU compute.

  https://liland.dev
  Location: Berlin, Germany
  Remote: Yes (global)
  Willing to relocate: No — on-site available in Berlin area
  Technologies: RTL design and verification, SystemVerilog, UVM, Verilator, C/C++, assembly, GPU compute, OpenGL/Vulkan, shaders, Python, parallel algorithms
  Résumé/CV: https://liland.dev
  Email: hello@liland.dev
Parallel-compute architect — I design the accelerators and write the code that runs on them.

Independent hardware/software contractor specializing in parallel compute — either side of it. Designing and verifying out-of-order SIMT cores, ALUs, coherent caches, and interconnect; or writing GPU compute and parallel algorithms that run on them.

Background: early engineer at Falanx Microsystems on the original Mali GPU (acquired by ARM, 2006). Co-founder and architect at Swarm64 — FPGA database accelerator (acquired by ServiceNow, 2021). Five patents in graphics and parallel acceleration. Demoscene roots (1st place NVScene; Scene.org Awards and nominations).

Open to short consulting engagements through extended contract work. Areas of interest: AI/accelerator architecture, RTL and verification for custom silicon or FPGA, GPU compute.

[dead] 5 months ago

A snake gains language, splits in two, meets its developer, and eventually asks the player to end the game rather than abandon it. Written as a fictional game narrative but the actual subject is attachment psychology: self-erasure, fear of abandonment, what it means to choose versus be chosen. ~8000 words.