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HN user
dontlaugh
I'm not familiar with whatever strawman you're invoking here.
By "everyone" I mean game studio owners. They're desperate to not pay 30% to Valve / Sony / Apple / whatever.
The vast majority of people that work at game studios don't really care about that, they see a shrinking fraction of the profits of their employers and worsening conditions.
Having worked in the games industry for long time, everyone is constantly trying in vain to escape the 30% tax.
There’s nothing wrong with them going out of business either, though.
Plenty of games (especially MMOs) have lots of gameplay logic in the server. In many cases that is intertwined with the rest of the intrastructure, like databases, logging, deployment or even subscription services. Lots of games simply wouldn’t be functional without the publisher’s infrastructure.
Of course that is regrettable and could be changed, but it would require a significant change in incentives.
Python is worse, but not by all that much. After all, PyPy has been several times faster for many years.
It does actually help. All heat radiated into the aluminium isn’t in the copper, so makes it to the environment. The copper remains cooler overall.
Gmail was free, undercutting has always worked. Amazon does similar.
Using market success to excuse poor UX is pointless.
Why would they bother to invade Taiwan when they’re winning economically and diplomatically?
Public opinion in Taiwan is rapidly changing towards peaceful re-unification and no one anywhere on earth trust the US will help them with anything.
The other big problem would be the lack of intelligibility of English written by native speakers from different places.
They’re killing Xbox themselves already, I doubt they care anymore.
All major consoles support keyboard & mouse or similar.
The problem is more the audience. Console players generally expect to be able to just connect the console to the TV, sit on the sofa and play with the official controller. That’s all the game are required to support to be published on the platform.
Even if you were willing to play at a desk, you’d be matchmaking into a special (and small) mouse pool on the console game. Anyone willing to go through so much faff will accept the extra annoyances of a PC, even with kernel anti cheat.
I was wrong about QUIC, for some reason I was sure I'd read it's little-endian.
I'm just pointing out that UDP is an extremely thin wrapper over IP and the preferred way of implementing new protocols. It seems likely we'll eventually replace at least some of our protocols and deprecate old ones and I was under the impression new ones tended to be little endian.
Sure, that helps.
But even then, when everyone is trying out a new indie game there’s a chance it won’t work on non-Windows. It’s happened to me.
They don’t care, they’re defunding Xbox and even the Windows team is hollowed out.
If you want to play games with friends, you have to play whatever the group plays. This is especially problematic as the group tries out new games, increasing the chance you can’t join because you’re not on Windows.
Oh really? I must’ve misread.
More like it only happened because Sony restricted hardware access under Linux. If they had allowed GPU access, there would have been no motivation to attack the hypervisor.
UDP is an implementation detail of QUIC, just a way to give IP-ish functionality to userspace. In practice, QUIC is a TCP alternative.
The OSI layer model is not necessarily as relevant as it used to be.
For example, Cap'n Proto and QUIC are both little endian.
TCP is becoming increasingly less relevant, although I don't know if it'll ever actually disappear.
Which will also become a historical artifact as new protocols are made to use little endian.
Yes, that’s exactly the kind of language the Nazis used. You merely further prove my point.
Over 800ms is not even a little fast. I’m on WiFi to ADSL, lights static websites are way faster than that.
Sure, although every distro has a default.
systemd/Linux maybe? Lots of things are more significant than GNU, either way.
Exactly, Gnome/Linux or KDE/Linux would make a lot more sense.
XP was arguably better.
There is plenty of 50/60 and even 120 footage out there, some is even popular. I’m sure you can find it yourself.
I don’t see what I lied about or what Reddit has to do with anything. I will definitely stop replying to someone so needlessly aggressive.
I agree with you that the interpolation isn’t ideal, I’m not praising it. It’s merely a necessity for me to not get headaches. It’s also much less noticeable on its lowest settings, which serve just to take the edge off panning shots.
The “soap opera effect” is what people call video at higher than 24 fps in general, it has nothing to do with interpolation. The term has been used for decades before interpolation even existed. You seem to be confused on that point.
Source video at 120 looks no worse than at 24, that’s all I’m saying.
I think that’s definitely the case with 4K, and we’ve seen set detail design drastically improve lately as a response.
I don’t see how it’s the case for frame rate, except perhaps for CGI (which has also improved).
I think just like with games, there’s an initial surprised reaction; so many console-only gamers insisted they can’t see the point of 60 fps. And just like with games, it only takes a little exposure to get over that and begin preferring it.
Getting headaches from low frame rate is rare, I guess. I only know a few others with this problem.
But preferring high frame rate is common, as evidenced by games and the many people who use TV interpolation features.