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digitaltom

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We've looked into this somewhat as you could make basically make it a path finding problem.

The difficulty is creating the paths from A to B that feel worthy of being chosen e.g. taking a path that goes through quirky (potentially unmarked) alleyways, rather than going along the main road to the crossroad and turn left etc.

A lot of thought goes into choosing paths and locations that really set the scene, especially in the narrative based games!

Would to hear more thoughts on this though as it could be a nice pre-process to do and then refine

Blurred lines between business and personal for me, or it feels that way! :)

Apologies if I've jumped the gun posting it, happy to remove if deemed unfit!

The Secret City create treasure hunt-style urban adventures through cities across the UK and internationally.

https://thesecret.city

We spend a lot of time creating write ups for the great places we find during our research stages, e.g. for London - https://thesecret.city/things-to-do/united-kingdom/england/l...

If anyone has a passion for creating narrative based stories/games and discovering interesting things around them then please get in touch :)

Fantastic article, thanks for taking the time to write it up! I'm trying to learn about embedded systems at the moment and it feela like a super steep learning curve, really appreciate your post breaking everything down.

A little typo I think I spotted: ' So, to turn on our LED we want to set the BR8 field, and to turn it off, we want to set the BS8 field.'

Should this be: ' So, to turn on our LED we want to clear the BR8 field, and to turn it off, we want to set the BS8 field. '