In some parts of the world salaries go first, as they should. Don't know about Bulgaria though.
HN user
dhelgason
I'm really sorry about your negative interactions with our team in Asia – they don't reflect the fact that we very much feel we're competing with every other option there is out there, and generally never being as good as we can be at serving developers. And not just competing the 3-5 significant other 3D engine companies, but also internal technologies, open source engines, and even very different approaches like picking 2D instead of 3D in cases where both might work.
Our entire business model is built around supporting individual developers and small teams, and while we've more recently started to learn to support bigger customers, it not how we think about our product and company and we've kept building and licensing great tech that we then release to everyone using Unity – the same for all, from the littlest indie shop to EA.
PS. I'm glad that you liked Boo, it's a cool language whose designer works for us doing many Mono and compiler-related projects.
PPS. Apart from being kind of enthusiastic about Unity and the business we're in I'm usually not told that I'm obnoxious, but I can live with it if I have to. In any case feel free to get in touch on twitter (davidhelgason) or by email at david at unity3d.com. Also would love to hear more about your bad experiences in Asia, these are new teams and maybe someone didn't get the memo about democratization yet.