What is the general outline of going from a model of a craft (drone, sailboat, etc) to building a sim that can do reinforcement learning over a physical object interaction with its env?
I want to start playing with models, sims and collected data for sailboat racing- I know the RL/data science stuff, and I assume a good model of your craft takes time to build, and can be improved with collected data. What are some areas to explore when chaining model -> sim -> RL for performance?
I realize this is an extremely complex topic, with several PhDs worth of potential input- if you had to explain to someone technical what it looks like and where to keep digging, what would you say?