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danielcarvalho

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I am a designer and developer who is smitten with the gaming industry.

Website -> http://danielcarvalho.com

Twitter -> https://twitter.com/daniel_carvalho

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It's classic Apple-cultism, everything is done there first, even if it wasn't. Lets just say it's not surprising they're making their new editor Mac only.

It was an absolutely stunning film. Love the sheer amount of design effort that went into it, it really paid off. So much polish at every level.

"translation: I was too stubborn to buy a case / bumper to prevent this and suffered and bitched for a year instead"

Or, the product is faulty as he rightfully stated. The fact that a fault like this can be remedied by purchasing another product, which you shouldn't have to, is besides the point.

It's a cellphone, if there's anything it should do properly, it's make calls.

"What you call over engineered I call common sense capabilities that get out of my way."

I should have just copy & pasted your comment.

I've had literally the opposite experience. Everything I seemed to need, IntelliJ IDEA magically had. I just ended up uninstalling things like pgAdmin, for example, since IntelliJ IDEA is just far superior at doing the same thing, and it's just right there where you code. Convenient. Usually it started out as, "I wonder if it can..." and then quickly find the feature that just does what I want.

Even as a Windows user myself, I can't quite articulate what has always bothered me about Visual Studio in general over the years. It seems to have it's own language, terminology, and way of doing things that you have to buy into. And I really don't like that. Let me pick a folder, have that be my project, and edit text really clever like. That's what I want.

JetBrains is deadly. IntelliJ IDEA is simply the best tool I've ever used for HTML, CSS, JavaScript, PHP, and PostgreSQL. Incredibly intuitive and it does it all. It's what Photoshop is for designers.

This immediately gets me stoked for doing my Unity C# development with this.

* Edit. Initially thought this was an entirely new IDE, and not just a plugin. Less excited, but certainly worth a look.

That was exactly my takeaway from it. Even just the fact that it caters for standing experiences is a fairly big announcement on its own. Especially considering how exhaustively they stressed the fact that the Oculus Rift was a seated experience previously.

One other takeway from this release, is that we will _probably_ be expecting technical specifications and details come E3. At least, it's alluded to.