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crewindream

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What stops any business from over-charging? Competition.

I fully agree.

It's the same conflict of interest quite literally any business has.

I know that you know what I meant ;) In the long term it is just as you say - overcharging (eventually corrected by competition forces), but in the short term it can be additional revenue, blamed on a bug, but making some manager look good.

Tangentially related, games added various menu transition animations on purpose, to disable user input while loading resources (from hdd or network).

Idea being that for user it is less frustrating to wait for animation to end, than to see some hourglass/waiting indication.

One way to deal with it could be “guaranteed interrupt” action (something like sigkill, just for UI action queue).

Other way could be to actually visually indicate action queue depth.

I have only iphone, but from my experience, apple ui quality is just a huge myth nothing to do with reality.

On average it is has same amount of crappy UI experience, just in different places.

1. I think burden of proof is on the opposite side. (Previous legislations/directives were circumvented without problem)

2.Asking for hard evidence of top spies secretly spying on heads of other states is … (not sure if there is a word for it; some blend between: unrealistic, unreasonable and oxymoron’ish. If they do their job well, you will not find it out, also it might be illegal or punishable to present such evidence)

Good architecture reduces cost, while still achieving business goals.

(E.g. If you have problems hiring for a weird stack, it increases hiring cost; you have problems with dependency zoo maintenance it increases costs; if it took a year to build a framework that could've been a bash script, it increased the cost)

Every other architecture “metric” should be useful/convenient proxy towards reducing overall cost.