Thank you for sharing this kind of grid. I've worked with that tiling before but didn't know the name of it. I like that it allows embedding a variety of shapes within the grid, but one drawback for use in a game is that the cells have more orientations and less symmetry than an equilateral tri-grid. So it may be most suitable for stylized art (see Hexels for a drawing tool that supports it).
I've prototyped the 3D equivalent, which is composed of tetrahedrons and 13 axes (I wonder if that 3D tiling has a name). The tetrahedrons aren't the same size, so it's a bit awkward to work with but might be suitable for 3D models/art.