Years ago, I attempted to build a user-space network stack in C [0] that processes raw packets through the TUN interface and got it working to a certain point. It currently includes a simple shell that allows configuring IP addresses, routes, and such. A hybrid structure reminiscent of both mbuf and sk_buf is used to hold the network packets. However, after completing the UDP implementation I didn't find the time or motivation to implement TCP. If you want to check it out, here's the link:
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cihangir
Plan 9’s ARG(2) [0] macros are worth a look too. No dependencies at all, just plain macros, super lightweight and easy to use.
Last time I checked, C++ used function pointers behind the scenes to achieve virtual method dispatch.
Linux kernel code makes heavy use of object-oriented design patterns [0]. It's not the best of its kind, but still provides a reasonable example of how OOP can be achieved in C: https://gist.github.com/cakturk/cd75d0ca588151c86d641cb6d5a1...
That is a special page of memory that is mapped read-only into user mode from kernel mode, and it contains things like the current time, so that applications can get this information quickly without having to take a kernel transition. This page is at a fixed location for performance reasons.
I didn't know there was a vdso-like mechanism in Windows as in Linux.