Any recommendations on cameras that can be fully local?
HN user
chamakits
Well at least one possible reason is that for live events, the company that has an effective monopoly is Live Nation. And they also own at least one of the platforms where scalpers sell their tickets; Ticketmaster.
I also imagine that as an event promoter, being able to say some variation of "Another sold out show", or "Tickets sold out within seconds" creates pressure for buying early for all future events.
It also takes active planned work to implement these solutions. And if they have a monopoly, they have no incentive to do that work.
Are you by any chance talking about Mirage online (and it’s many other servers)?
I remember loving that game (or the Jerrath Online server anyways) and being amazed by it. I knew enough about computers to know it was programmed in VB 6, but not enough to actually code.
But the desire to eventually make something like it definitely had to do with my interest in coding later on.
I think the parent comment was referencing that, at least in the US, dentistry is treated differently in many ways. For example, it’s a different health insurance with its separe premiums and limits, and you’ll never find a dentist in a hospital; instead they have their own offices.
This really opened my eyes to some historical context I never thought of before.
My initial gut reaction was judgmental about the way billionaires spend their money; thinking it might involve some amount of hubris.
Then I realized I have no idea of how sculpture that are now show in museums as treasured historical art pieces were judge in the time they were created. Today we treasure them. But what did the general population think of them? I have no idea.
I imagine that at the time of their commissioning they were also paid by affluent people that could afford such luxuries. People that probably mirror today’s billionaires in influence and access. So what’s different about these?
I'm not sure on hard hiring numbers; but I imagine that since Ubisoft is a French company, they have a much larger presence in France than other large studios.
It depends. I suggest you first try to work at your desk with a tray on top or something that lets you try out switching between standing and sitting all the time. See if you’ll actually be switching between standing and sitting and enjoy it.
I have one. Bought it about 9 years ago. Thought it was so cool. After the first week I barely ever moved it to standing.
Fast forward to now. I have some pretty bad lower back pains that I do like standing frequently. Unfortunately the desk I have is motorized not manual; and it stopped working. So I now have a tray that I switch in and out during the day to sit and stand.
When I was young, the first profession I said I wanted to be was a Vet. I was obsessed with it. I loved all animals, but dogs the most. Still do.
Over the years of having my own pets at some point I realized I would be dealing with animals in their worst condition. Sick, injured, and suffering. I knew I would be bonding with animals I would rarely see and maybe even be responsible for putting them to sleep when the time came. I knew I definitely did not want to be a vet.
I know a few vets, and I know they have that same love for animals. I don’t know how they do it.
Oh my god I remember Aviary!
I was truly mind blown by how amazing those tools were in the browser. And so many different applications too!
Really impressive product! I can’t imagine it was easy trying to find a profitable market with the competition you had. But it was an infinitely useful suite and a technical marvel.
I'm not affiliated with them, but I recall this being marketed at some point as giving you the flexibility and customization powers that the Googles and Facebooks of the world have with their on-prem infrastructure without needing to have as deep of a dedicated staff as they do to just this which allowed them to develop all their custom tooling in the first place.
Basically if you are on-prem, and you are dissatisfied with what you are getting out of today's onprem sellers. Things like bad firmware with slow update cycles, issues with rack/power supplies/cabling/interconnecting systems. Closed down systems that don't allow much customization, etc. They are open sourcing a lot of their work along the way
Again, I'm not affiliated with them, and my info may be outdated so take it with a grain of salt. But that's how I've seen them for some time.
This reaction from the owner of the Godot forums really reinforces my frequent realization of what a miracle it is that any large open source project exists, and how hard it is to try to get any monetary compensation from open source.
Some key members of the Godot project attempted to commercially monetize their future efforts in a way that will likely benefit the community at large. Unfortunately some parts of the community believe this is either a betrayal or that they should also be compensated equally without being part of the same commercialization efforts they are taking on. Both of these groups are providing value to the community, and one group attempted a way to get compensated.
When I started programming and learned about open source, I greatly benefited from it and hoped that one day I’d give back. But the reality is that unless you are prepared to sacrifice your free time for thankless work, you should reconsider.
Unfortunately things cost money, and the way to pay for things is to get paid for spending time working. And that time and mental bandwidth competes with open source. You’ll be doing the same type of work that you could be paid for if you were doing it for a company. But you aren’t. It’s just as hard work as the work done in the time people sacrifice in exchange for a salary, but you won’t get monetary value out of it. And you are opening up yourself to criticisms and demands and stresses to the same level or higher as if you were under employment and as if you were compensated for it. But you aren’t. It’s thankless work for which if you are expecting compensation you are likely to be disappointed. And if you find a possible way which could allow you to contribute to the community leveraging your past experience, but the work is no longer free or shared with the community you’ll be criticized for it.
Anyways, long winded way of me saying; it’s a miracle open source projects exists. And it’s also a miracle that people can dedicate their time to manage communities around them. They are both valuable, and they should both be done with the realistic expectations of getting nothing back in return. But I’ll give my thanks to those that do it.
Is the target audience for teenage engineering products people that like extremely sleekly designed products that also have nice features; or do people in their industry hold them as highly regarded products that have unique features and perform well beyond their sleek design?
I'm asking without judgement and out of ignorance of the field of audio engineering. I absolutely believe that there is a market for sleekly designed products that also happen to function well; but I don't know if audio engineers (and other people this targets) also believe that teenage engineer products are worth the price beyond that.
Because the law as it stands today for AI and LLMs is untested; and because it’s untested, it’s frequently seen by AI based products and companies as something that can be done without legal ramifications or at least something that isn’t blocking their products from being used this way.
I've also noticed it, and I can't help but interpret it as their way of shifting blame. Which is irresponsible. It's their product, and they need to take accountability for the bug occurring.
It's a serious bug, but in the grand scheme of things, not earth shattering, and not something that I think would discourage usage of their product. But their treatment of the bug causes more concerns than the bug itself. They are shifting the blame away from the work they did using a library with a bug, rather than their process by which that library made it into their product. And I don't understand how they can't see how that reflects poorly on them as an AI company.
I find it so confusing that at the end of the day, OpenAI's biggest product is having created a good process by which to create value out of a massive amount of data, and build a good API on top of it. And the open source library is effectively something they processed into their product and built an API based off of it. So it creates (to me) some amount of doubt about how they will react when faced with similar challenges to their core product. How will they behave when the data they consume impacts their product negatively? From limited experience, they'll shift the blame to the data, not their process, and keep it pushing.
It seems likely that this is only the beginning of OpenAI having a large customer base, with a high impact on many products. This is a disappointing result on their first test on how they'll manage issues and bugs with their products.
Multiple states have a similar law but it gets worked around. They usually work around this by providing a “severance” that covers the legal period of time before they have to notify their employees; and they only have to do any of this above a certain threshold of how many employees are getting laid off.
So if the law says you have to notify 2 months in advance, they’ll instead give you at least 2 months severance, lay people off first, then announce through here.
I felt I had extra information when I found out about WARN of NYC, but shortly after learned about the work around above. I think the same workaround is used in other states but not 100% certain.
This seems like an inevitability; since eSIMs are already here, and manufacturers are going to be thrilled to have fewer moving parts.
But it’s disappointing all round. I absolutely love how easy it is for me to buy a new phone, swap in my old SIM and I’m instantly using my old number. As painful as transferring everything else is with new phones, at least I easily keep the same number.
With this (and I’d guess with eSIM too) I just have to hope that their process to transfer SIMs work flawlessly. And I have very little confidence in that.
Sidenote: also disappointed this gets published uncritically as if published by the phone manufacturers themselves, celebrating this as a pure positive instead of the trade off it is.
This is the one I used:
https://www.packtpub.com/product/godot-engine-game-developme...
If you are a compulsive HumbleBundle buyer, you may already have it! If not, it's great. I didn't finish it, but I read through maybe a third of it, and that was enough for me to feel comfortable enough to learn the rest of it as I went.
I wouldn't call myself an expert, but got far enough to publish a game (Puck Fantasy, available here: https://www.lowkeyart.com/puckfantasy ), so I'd recommend the book!
A temporary low resource form for people in Puerto Rico to send an SMS message out to family outside of PR after Hurricane Maria.
During Hurricane Maria most of Puerto Rico was offline. Slowly but surely, some people started having access to some online services. To this day, I don't know how, but I saw frequent posts in social media (Facebook and others) of people saying they could access spotty internet but SMS and making calls wasn't working, and asking people to let their family outside of Puerto Rico know that they were okay.
So I setup a site on glitch.com with real simple 2 field form. One for a phone number and another for a message to send. It was dead simple, no framework, no CSS, just little bits of vanilla HTML and JS, and a bit of backend code connected to Twilio. Some text on the top with instructions too. I was making it intentionally small so that a spotty connection wouldn't have a problem using it.
Any time I saw someone posting in social media asking for someone to reach out to their family, I posted a link. I also shared it in a slack where many from the PR diaspora where trying to contribute ways to help. Before I knew thousands of people were using it. I did some continuous monitoring to make sure nobody was using it for abuse, and making sure it was being used as intended. It would have been EXTREMELY easy for someone to abuse it if they wanted to.
No one abused it. Thousands used it as it was intended. Left it up for weeks, and I kept monitoring it to make sure it wasn't being abused. I eventually saw it had stopped being used entirely for two weeks and spun it down.
I saw some people posting about it afterwards being thankful they were able to receive messages from their family, and I'm happy I rushed through to write very sloppy high impact code.
I understand that he has been publicly combative with all the executives; but is it a practical to fire all those key executives right away?
Specially, do they not contain any specifically useful knowledge or experience that you should make an attempt at creating a collaborative transition?
Is this how these kinds of acquisitions of public companies happen? Isn’t this effectively freezing all significant activities for a significant ramp up time?
“Did anyone get the number of that donkey cart?”
Same for me! Except I played it on PS1. I didn’t find out about the book series until like 10 years after. For better or for worse I now have a picture in my brain for Rincewind, Twoflower, and The Luggage purely based on the game. But still love it.
I absolutely understand the upsides of the assets store. Although not as expansive as the asset store, there are lots of either free or extremely affordable; many of them with CC0 licenses or licenses that make them extremely easy to just use them. I wouldn't have been able to make my first game in Godot Puck Fantasy (available here: <https://www.lowkeyart.com/puckfantasy>) without them!
I would encourage you to try some of these! You'd be surprised how far you can get by using these, with and without modification.
These are my favorite resources, in order of preference.
- <https://www.kenney.nl/> is by far the best one and most expansive one. Everything he creates is CC0. A lot of great free assets available on his site. He also has a "Kenney Game Assets All-in-1" which can be bought on itch.io for $19.95. It has all assets he's ever made, neatly organized, and ready to use. All CC0. This also includes some music. The music and sound assets are much more limited than the 2D and 3D assets, but it's there, and it's solid.
- <https://kaylousberg.com/game-assets> has some fantastic assets also available for free, and has more available for a pretty affordable Patreon tier. Also has a CC0 license for the free assets. Mostly a specific style, which is great for consistency, but a bit more limited than the wide variety of Kenney; but I don't doubt that with time they'll build an equally strong library of assets.
- <https://quaternius.com/> has many free great assets. Also CC0. Has a high variety of styles and settings. Also has a very affordable Patreon to get easy access to everything they produce.
- <https://github.com/Miziziziz/Retro3DGraphicsCollection> is a general place linking to more assets that should be usable.
Separately from this, itch.io has a section for game assets that has a pretty wide variety.
Oh, I’m remembering bits of it!
I was at the time trying to setup jupyter to work with a reverse proxy such that I could access jupyter through zerotier.
Sorry this is all probably a messy set of words that don’t all make sense together with more details. I’ll commit to next time that I’m trying this or anything else, and I hit a wall, I’ll ask.
I don’t remember off the top of my head, apologies. I’ll take a look at my notes see if I can find what I was looking for!
Having said that, I’ll keep this in mind next time I try out again; and if I run into something, I’ll reach out in the forums.
I’ve never been in a similar position; but I’m thinking about what I’d do if I found the same.
The end goal here is to close the loop hole so those affected can be safe as soon as possible with limited risk to yourself. My first thought was to reach out to either a trusted tech journalist that would keep their sources safe (keeping you anonymous), or reach out to an organization like the EFF which has a strong history of defending peoples digital rights and interests.
I don’t know if either of these are good fits for their original purpose, but that’s where my mind went immediately. I’d think either would make good efforts to close the issue and keep you safe.
From my limited and possibly outdated experience (about a year since I last looked), caddy's documentation was lacking a bit when compared to nginx.
Even worse than that, any time I tried to google to better understand how to do something with caddy, every result returned how to achieve exactly that with nginx; and would rarely find the way to do it with caddy.
But it's been about a year since that, unsure if things have changed.
I completely understand this reaction, as I also feel... weird at first whenever I see his site. Specifically I always feel I'd like to have space on the sides.
Having said that.... I frequently read his posts, and don't find his lack of space on the sides (or any other lack of style) prevents me from reading his blog posts.
Is there any specific reason why we feel this 'weirdness' from the lack of style beyond a built in expectation we all have about styling that we've seen in other sites?
It’s an american idiom. Just means they are hard working folks.
Hi. I saw the following link being shared here a few weeks back titled 'Few people know that Google voluntarily removes some search results': https://news.ycombinator.com/item?id=27477797
This is likely not exactly the same, but you can hopefully be able to either request this yourself, or guide the pastor to fill in this request for possibly removing some of this data. I know this isn't exactly what you likely need, but hopefully it helps some.
I'd say yes!
I'm also a Java dev, and have dabbled in making simple "hello world" types examples for different game engines, and Godot was the first one that just clicked right away. Beyond that, I was able to stick to it, and was able to fully publish a game for the first time! (Puck Fantasy: https://www.lowkeyart.com/puckfantasy)
Setting expectations though, if you are expecting GDScript (the scripting language it uses) to be as full featured as Java (or C++), you'll be left wanting. It took some getting used to, to understand the limitations of the language, and adapt accordingly. After moving forward from that mental block, things have been even smoother. And if you really want it, there is C#/mono support, though I recommend your first project to be with GDScript, since it integrates very well with the editor, and creates a smooth learning experience.
Replying to this super late, but hopefully you’ll see it.
I’m also a “normal” Java dev. I’ve tried to dabble in the past with gamedev with many tools and nothing stuck until recently with Godot. I love Godot and been using GD Script. It’s missing some features as a language but gets the job done and integrates nicely with the editor.