You take an existing game/IP and recreate it with lower fidelity, usually due to the platform of choice. It's common to take a 3D game and then work within the limitations of removing one dimension. Since PICO is severely limited, that's the novelty and challenge to rebuild an existing game inside it. Super fun.
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bytecauldron
Sorry, I should have been more specific. This is how every *good local option works.
This is a bit disingenuous. People aren't losing their shit about a local model being installed. It's the lack of user autonomy. Just give the option to download a model instead of a silent install. It's not that hard. This is how every other local option works.
I feel like regex and curated blocklists would get you pretty far before needing an LLM to continuously read your feed. I'm wondering how successful the local options are, because sending your social media feed to an API that is also being used to serve you low quality posts your blocking is a pretty depressing ouroboros.
Not saying there isn't anything valuable here but the entire site looks like an LLM prompt.
I was going to ask. Isn't 4k from Discord pretty low for the work conducted here? I'm not familiar with bounty payouts. I'm hoping these companies aren't taking advantage of them.
I added Nvidia PhysX to GameMaker. https://youtu.be/CNy4D0Kfu34 I have a public alpha launching in two weeks, so this video is unlisted at the moment. Nervous but I'm pretty happy with the current API.
I'm currently developing a middleware that connects Nvidia PhysX to GameMaker. There's still a lot of work left but I have most features working in some capacity. Dynamic and static actors, primitive/convex/triangulated shapes, joints, character controllers, GPU accelerated PBD particles and deformables, etc. GameMaker is primarily a 2D engine and offers limited options for 3D, but it is possible if you know how to use vertex buffers. I'll probably post it here once it's a little farther along, but I'm pretty proud of my progress so far. I'm hoping I can use it to support myself in some way, but there's a lot of anxiety in selling a niche project like this.