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bytecauldron

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UnDUNE II 2 months ago

You take an existing game/IP and recreate it with lower fidelity, usually due to the platform of choice. It's common to take a 3D game and then work within the limitations of removing one dimension. Since PICO is severely limited, that's the novelty and challenge to rebuild an existing game inside it. Super fun.

This is a bit disingenuous. People aren't losing their shit about a local model being installed. It's the lack of user autonomy. Just give the option to download a model instead of a silent install. It's not that hard. This is how every other local option works.

I feel like regex and curated blocklists would get you pretty far before needing an LLM to continuously read your feed. I'm wondering how successful the local options are, because sending your social media feed to an API that is also being used to serve you low quality posts your blocking is a pretty depressing ouroboros.

I'm currently developing a middleware that connects Nvidia PhysX to GameMaker. There's still a lot of work left but I have most features working in some capacity. Dynamic and static actors, primitive/convex/triangulated shapes, joints, character controllers, GPU accelerated PBD particles and deformables, etc. GameMaker is primarily a 2D engine and offers limited options for 3D, but it is possible if you know how to use vertex buffers. I'll probably post it here once it's a little farther along, but I'm pretty proud of my progress so far. I'm hoping I can use it to support myself in some way, but there's a lot of anxiety in selling a niche project like this.