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bolt7469

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Photopea's killer feature is the fact that it, for the most part, directly copies Photoshop's implementations of features. There's no learning curve because it's basically the same. On the other hand, GIMP still doesn't have Smart Objects or Adjustment Layers.

That kind of rotational system is used in the Church of Jesus Christ of Latter-day Saints. Every role, from teacher to pastor, in a local congregation is done by lay members. Because each person rotates between various roles over the years, there are no political incentives to try to climb the ranks.

It might play out differently in a workplace setting, but a rotational system works well in that religious context.

Your opposition is often seeing things from a logic-based economic lens. You might not have much success making an emotional argument.

I'm not necessarily disagreeing with you but you need to logically argue why "rent, transport, utilities, medical" are "basic human dignity" and what a "base living wage" is. The fact that you believe everyone should have housing, transport, utilities, or adequate medical care doesn't change the underlying realities of economic scarcity.

Outside of the true exclusives, console games are just a subset of PC games. So as a PC gamer, you get access to console games + the majority of MOBA, MMO, RTS, 4X.

Tracking users with online advertising is actually a good thing for economic efficiency. People tend to see more relevant products, and are able to allocate their resources to products that better meet their needs. The best ads aren't lying to people.

particularly online advertising

Online advertising is far, far better than other forms. Marketers can tie individual sales to specific ads and improve ads by making them more like successful ones. This kind of specificity isn't possible with TV or print ads.

what the ads show

A good chunk of advertising is "brand awareness" not necessarily just selling one product. The point of brand awareness is to associate your brand with its brand values in a person's mind.

I'd appreciate it if you could provide some evidence for your claim that comparative advantage is "lost in the noise."

Efficient allocation of scarce resources is best achieved with comparative advantages. A commercial software team has shared context, management, and knowledge that cannot be as efficiently achieved by a decentralized community of contributors. So the commercial team can produce the same software at a cheaper cost. This is a good thing for the economy.

Contracting requires the devs to get up to speed on the software and your company needs. On the other hand, a private company selling commercial software has a comparative advantage in already knowing the codebase and user needs.

10 companies each contracting 1 dev for an open-source project is a less-efficient allocation of resources than 1 company hiring 10 devs for their commercial software project.

The MS controversy is that they implemented a centralized chat signing feature that is not opt-out. Most of the fun Minecraft servers are using a kind of server-side modding, but their users are playing with "vanilla" clients. So if you get banned by MS, you can't join those servers. MS is now the gatekeeper of offensive chat, not the individual servers.

One example: Geforce Now's streaming machines skimp on CPU strength, so certain CPU-intensive games like Planetside 2 run poorly. There is no way for an end user to solve this problem.