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blindsignals

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I'm getting ready to release a re-creation of an old mobile game that got delisted after the devs sold it to a company that subsequently ruined it.

The stack is Babylon + React + Capacitor, which was easy to step into as a full-stack dev with zero game building experience. Currently seeing what I can do to fix some performance issues, though it still works decently for a graphics heavy incremental/idle game.

Beta is still open for Test Flight. Can sign up via https://blossom-beta.blindsignals.io

I really missed an old mobile game that got de-listed after the devs sold it to a company that subsequently ruined it. I'm a full stack dev, not a game dev, I don't have time to learn the ins and outs of Unity so I tried to see what was feasible in the web world with Babylon.js + React + Capacitor.js and I'm pretty astounded at how well it works out.

I've been posting a bit on https://www.reddit.com/r/BlossomIdleGarden. I plan on opening up a beta later this week.