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blakeem567

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An LLM cannot lie because a lie requires intent to deceive. These are falsehoods, and LLM has no intent or free will. It's only a lie if it's knowingly passed off a truth and this happens by the user and not the LLM or other generative AI.

This also makes some blanket statement about procedural generation and shows a No Man's Sky image. That game became a huge success.

They said "Classic procedural generation is noteworthy here as a precedent, which gamers were already familiar with, because by and large it has failed to deliver."

I could name a dozens of games that were successful and used procedural generation. Including games like Minecraft, similar games like Valheim, indie games like Wildermyth that is used to create a great character narrative, and even games like Diablo. The more recent hit Mewgenics is also procedural along with past Edmund McMillen games. I swear this person never played a video game before.

I been doing development for over 25 years and I completely agree with what they are saying. It's similar to going from punch cards to terminals. We were using assembly, COBOL, and Fortran in the 1990's and into the early 2000s. Zork even had a game engine. These are not the revolutions you think and have no hard cut off when change happened.