HN user

bgbernovici

9 karma
Posts0
Comments3
View on HN
No posts found.

I get your point, but I don't think a board game is a good abstraction to collapse the real world into. The world is not a fixed, closed system with finite resources. In a board game, expansion and innovation are not possible, only trading and strategy, as you mentioned, can optimise the system to some extent. Moreover, winning in a board game happens solely because of its rules, whereas in the real world, one person's success does not necessarily mean another's loss. Trade can be mutually beneficial, driven by each party's ambitions.

I don't think it is merely a matter of redistribution. It can escape the zero-sum game through productivity gains, technological progress, recycling, and better legislation (for example, policies that regenerate forests). It may even create new industries as replacements. Because of this, I don’t believe it is inherently a zero-sum game.

The only thing we can put economic value on are goods and services that use finite resources

A software patent does not consume physical resources (aside from the initial human labor) yet holds tremendous economic value. An app can be easily duplicated, making it a virtually infinite resource, while the patent remains attached to its novel functionalities.

I previously integrated bgfx [1], which allows you to write graphics code and shaders once and supports consoles, with SDL2 stack and Swift [2]. It was quite a nice experience, especially for someone who had never worked with any of these tools before. I'm excited for SDL3 as it introduces console abstractions, eliminating the need for additional dependencies for the GPU API. Moreover, Godot officially supports the Steam Deck, and hopefully, more consoles will be supported in the future. On a related note, Miguel de Icaza is advocating for Swift adoption in Godot, and he is working on porting the editor to SwiftUI on iPad. It is interesting to see the progress [3].

[1] https://bkaradzic.github.io/bgfx/overview.html

[2] https://github.com/bgbernovici/myndsmith

[3] https://blog.la-terminal.net/xogot-code-editing/