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aruban

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This is a very nice project! After one, I have a couple of feedback:

- First I think that a faster progression at the beginning could create more excitement:

> by moving to level 2-3 faster (most games gives you lv2 after the 1st fight)

> maybe some of the 1st quest should shorter (like 2-3 minutes) I didn't got directly that I have to wait to achieve quests.

> create and encourage interaction with a @littlecosm account to gain xp (good for shy ppl with nobody to "talk" with)

Progression and reward is the drug of gamers and if you don't feed a new user quickly, he might desappear..

- What's about an "invite" system (like the dropbox one) if a new user come thru an existing one, you can reward the ref with xp/coins/cash

About the global understanding of the gameplay:

- The @littlecosm account could send a dm or @reply when your quest is over, at least for the 1st ones, it's frustrating for a player when you fail the very first time you play a game.

- More explainantions could help, maybe a small tutorial to start can be nice (lots of "what should I do" on twitter feedback, desho?)

That's my 2cents :), good work anyway :) I love that lil' world you created here!

A

I keep thinking that auto-censoring to gain some sale isn't a good thing. That line amused a lot of people (me included) and as you'll always offend somebody at some point, specially when you play with humor, I think that playing as far as you feel like is the way to do. It keep the thing spontaneous and that the strength of that project, natural joke quickly implemented and that amused and talk to the target. ------ Re: my 'aggressiveness.' Abt the "Dickhead" word, I have no idea if it's a casual or a tough word, as a non-native speaker I can't really say, and I don't really care, was more the tone that bugged me, but as my first reaction wasn't really well formatted either, let's say it was certainly well deserved, the "get over it" wasn't a good thing to write, I agree. .

Thanks for the D, no need to be aggressive, my point is just that if you offend a very few and get attention of the mass, somewhere, you win. Piss off a potential client isn't a big deal when you got hundred other to laugh! I also think that making fun of dramatical situation might help to get over the trauma. But I guess you are to sensitive to follow this.