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arielb1

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Maybe that's the subject for the next blog post, but I think the main reason cancellation causes more troubles than ordinary IO problems, is that with ordinary errors you assume that the resource that suffered the errors is down and don't care about its precise state, while with cancellation the resource is perfectly OK and you want to continue using it.

The one system I've seen work is when each medium team (of say, 20-36 people) has a "devops team" of say 4-6 people that is responsible for all the infrastructure stuff, while the rest of the people can focus on product work. It's just that keeping track of infrastructure is much more efficient as a full-time job rather than a 10%-time job.

It's important to do the org engineering right so that the infrastructure people and developers feel responsible for each-other and work well together - ideally both teams should be able to open PRs against each other's code if needed and get help any time.

If the org engineering isn't done right, devs write code that pages the ops and the ops don't respond to devs quickly enough for things to work well ("traditional ops").

When calling shell from bash (to use pipes etc.), I found it useful to pass variables via the environment, like this:

    def safe_call(command, **keywds):
        return subprocess.check_call(f'set -euo pipefail; {command}', shell=True, env=keywds)

    safe_call('command1 -- "$bar" | command2 --baz="$baz" | command3 > "$output_file"', bar=bar, baz=baz, output_file=output_file)

What's the configuration you're talking about? In the Wifi+Ethernet case, how do the routers know to send the packets towards the "right" interface, without the computer having the "right" IP address?

I mean, suppose the computer has WiFi IP address 10.0.0.3 & Ethernet IP address 10.0.0.5, then after NAT the return packets will go to 10.0.0.3, and therefore should go to the WiFi interface, not to the Ethernet interface (or, if they don't, how do they know which interface they should go to?).

nping --tcp --flags SA --source-ip 192.168.12.1 --dest-ip 10.8.0.8 -- rate 3 -c 3 -e ap0 --dest-mac 08:00:27:9c:53:12

Why is Linux accepting packets coming from one interface into an IP address belonging to a different interface? It feels like it is "forwarding" the packets internally, but `ip_forward` is turned off.

Is there any case where this behavior is legitimately useful?

From the outside, it feels that most exploit chains on modern systems rely on 4 mostly-independent steps: 1. code execution in a worker process - typically a memory corruption 2. ACE in worker process to ACE in unsandboxed process 3. code execution in unsandboxed process to local root 4. local root to persistence

Finding (1) (3) and (4) is old-school exploit development - a combination of looking at fuzzers, looking at code, looking at bug reports, and memory exploit development (which is a black art I'm not familiar with). So persistence and luck. Be lucky 3 times and you have 3 steps. If you were an organization I suppose you could have 3 separate groups or buy from 3 separate blackhats.

I'm less familiar with the "worker process to user process" part, which tends to rely on combining a few vulnerabilities (in this exploit, 2 + 1 broken hardening), but it's probably similar.

For example, accidentally sharing a lock-less cache or a non-atomic reference counted pointer between threads.

For example this code, which tries to send a reference-counted pointer between threads, which can cause the reference counter to become unsynchronized and random use-after-free:

    use std::thread;
    use std::rc::Rc;

    fn main() {
        let rcs = Rc::new("Hello, World!".to_string());
    
        let thread_rcs = rcs.clone();
        thread::spawn(move || {
            println!("{}", thread_rcs);
        });
    }
Is detected by the compiler and causes this error
    error[E0277]: the trait bound `std::rc::Rc<std::string::String>: std::marker::Send` is not satisfied in `[closure@src/main.rs:8:19: 10:6 thread_rcs:std::rc::Rc<std::string::String>]`
     --> src/main.rs:8:5
      |
    8 |     thread::spawn(move || {
      |     ^^^^^^^^^^^^^ `std::rc::Rc<std::string::String>` cannot be sent between threads safely
      |
      = help: within `[closure@src/main.rs:8:19: 10:6 thread_rcs:std::rc::Rc<std::string::String>]`, the trait `std::marker::Send` is not implemented for `std::rc::Rc<std::string::String>`
      = note: required because it appears within the type `[closure@src/main.rs:8:19: 10:6 thread_rcs:std::rc::Rc<std::string::String>]`
      = note: required by `std::thread::spawn`

But these are "customer protection" laws, which are intended to make sure people are informed and to make it reasonable to shop in the street, not to protect against people who intentionally try to break them.

They are easily opted out of - they won't prevent you from e.g. buying whatever you want from China, and that's by design. There's no point in protecting a customer that doesn't want your protection.

As opposed to drug laws, which are designed to make drugs hard and dangerous to buy, even if you really want them.

How Rust is tested 9 years ago

In Rust the "verified product" is the chain of bors merges - we even save build artifacts for each node in the chain for easy bisection of issues. A rollup creates a single bors merge for all the commits in them, so it's only 1 link in the chain.

PTYs are "terminal servers"—they're just sucky ones from a time when a terminal had fewer expected capabilities. But, indeed, you can connect a TTY directly to e.g. a serial modem, and then the person dialling your modem will get a TTY and login(8) will accept(2) on that descriptor and serve them a login prompt.

In a way, but ptys both don't do the "UI state" thing well, and don't do the "server" thing well - you can't really "take over" the controlling side of a pty easily.

Now it was more like SSH was the terminal server, and screen/tmux was virtual desktops.

In the normal use of SSH+screen (`ssh -t foobaz screen -r`), SSH just tunnels the VT100-over-serial over the network, and provides the needed authentication and routing.

You need some sort of "terminal server" to maintain the session and station state, and I think screen's server does that thing quite well - I don't see a good reason to integrate the "terminal server" with the OS. You could split "UI session management" and "process management" somewhat (e.g. have Docker manage the process swarm and pass stdio to screen), but that's even more splitting.

The uglier part is that screen needs to communicate the UI state to a terminal emulator. Theoretically, you could have screen expose an API and have a client-side GUI client directly display a UI, and that is even probably a good idea (I'll like a Qt tmux client that can talk to a remote tmux with JSON over SSH), but nobody bothered to implement it yet, and a "VT100 over serial" client can be used without running new software at the "user endpoint".

Performance is really not something you can design from scratch. If you are using Hadoop for a 1GB job, it's likely that you have architectural bottlenecks that will prevent you from scaling to multiple-terabyte workloads anyway.

And if you overcomplicate things, you can easily get to a state where there are 2 guys that both half-understood the Hadoop setup, but both left for different startups. Complexity alone does not make things simpler.

Of course, you can provide the non-technical value of providing ~training~ makework and resume lines for 10 code monkeys and their managers, but that is not really value to the company.

If you use some API other than system(3) - even if you literally use a shell-script - it's:

1) serialize data structure to semi-typed array of strings 2) pass array of strings directly to target program 3) have target program parse the array of strings to flags & parameters

With no shell or C library touching the command line arguments at all.

The only way this could be more direct would be if you used JSON instead of arrays of strings, web-API style.

Compiler writers actually have it pretty easy once the language is defined, which is a real honest to god spec.

Compilers are typically developed in-parallel with the spec, exactly because you don't know what you want to spec before you try it out.

Optimizers have it even worse - they do not have much of a spec beyond "make it fast, quickly", so all development is trying to find interesting places in existing code.

For buildings not collapsing, the main thing that matters is that the structure's strength is larger that the applied forces. Edge cases can be solved by adding more material, or more intelligently by having enough redundancy that you have enough strength even if a small number of components fail.

This, of course, does not apply to software functionality - you can't fix bugs by "more CPU power". However, if you look in the places where you can apply this methodology - like cloud services - you find that they are indeed very reliable.

Yeah. Software projects that are as complex as a house are typically called "the script that guy wrote a decade ago", and tend to work fairly well, even considering that use-cases for software have changed rapidly in the last few decades.

`git checkout` is indeed a stupid command, because it has 3 modes:

git checkout [--detach|-b] <commit-ish>

Set HEAD to a new place and sync the working-directory/index to it.

git checkout <paths>

Copy paths from the index to the working directory.

git checkout <tree-ish> <paths>

Copy paths from a given commit to the working directory.

This means that "git checkout HEAD file" is different from "git checkout file".

Similarly, `git reset` has 2 modes:

git reset <tree-ish> <paths>

Copy paths from a given commits to the index, leaving the cwd unchanged.

git reset [--soft | --mixed | --hard] <commit>

Set *HEAD to a new place, and optionally sync the working directory/index to it.

This is obviously terrible, but changing the names now might be worse.