not similar, but more like jupyter
HN user
ahasani
I previously used a raspberry pi as a development companion to my ipad, now it's an Android phone. Full linux distro (via termux proot along with its limitations) to edit compile run on the go for js/python/java/c/c++/rust. Yes you read right, best development companion device on an Ipad is an Android phone at least for me. Me carry no laptop no more :D
While mignt not agreeing with all the reasons mentioned, verifying signature for every resource access is cpu intensive (your commercial compute provider would love you though). Comparing session id to a map is cheap. For me jwt to authenticate and random session token for resource access, problem solved
Interesting points, thanks
Would need to see what the implementation actually looked like and how it was worked on
Examples are but not limited to Simulink, Rhapsody, Unreal Blueprint, QT SCXML
The graphs may look nice, but I've never seen people program effectively by editing graphs
graph mentioned is a state transition graph, not necessarily a visual graph, although its a nice eventuality
You don't step through the graph in a debugger, for example.
Yes you do, if using the mentioned example
Combining a state machine with actor model has been a work wonder for me. I have to agree with you on locality in pure state machine, but if a state machine is defined as an Actor you get locality by definition. Its more of a deterministic abstract modelling, testing and execution
What do you think about hierarchical state machine [1] ?
Has it already been through state X?
Like everything else, logging
Will it come back to this state in the future?
Mentioned in the comment before, there is a transition graph that you can do static analysis on, note that you might run into a halting problem
Is there a route from state Y to state Z?
There is a transition graph
State machines are effectively goto writ large...
quoting Prof Carl Hewitt of Actor Model, "goto is harmless"[2], function/procedure call is a goto, much like sending an named event while in particular state with/out parameters
[1] https://en.wikipedia.org/wiki/UML_state_machine
[2] https://www.youtube.com/watch?v=7erJ1DV_Tlo&t=34m54s
note: edited for formatting
Need to watch out for update failure, some sort of transaction management/atomic commit[2] such that if one update fails, other updated dbs should rollback.
Wicked stuff, looks like an excellent candidate for matrix synapse front end
I like how you use gravity as an example. Using the quote logic, Apollo project comes to my mind ;-)
Inkandswitch is also working on similar problem https://news.ycombinator.com/item?id=19804478
Sharing state is what actor model tries to eliminate, it has a very strong locality concept. Singleton in OOP (which you have to implement atomic and thread safety often by yourself) can be easily implemented as an actor. Erlang has gen_server for this exact scenario. About isolation, you can actually impose class isolation in OO languages by declaring all variables as private. Public variable can never happen in actor model
If you mean by return value like function call, actor actually can send reply message back to the caller provided the called actor knows the caller address
Yes they are, atom is in isolation, cell has membrane, we have a body we have isolation and encapsulation in physics/chemistry/biology. In actor model message passing is interaction. Since you mentioned game, check out https://github.com/aeplay/kay, which is the isolation "objects" for https://github.com/citybound/citybound "physics engine". On multiple bank accounts, well an account is an actor, so there is no problem there, please have a look at http://proto.actor/blog/2017/06/24/money-transfer-saga.html
It should be, please have a look at http://scion.scxml.io/tutorials/fundamentals It is a pretty faithful implementation of SCXML in js
It is ahead of its time and we are getting closer, one example, please check out UE4 Blueprint visualizing animation states at https://docs.unrealengine.com/en-US/Engine/Animation/StateMa...