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adityars

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HTML5 Game Programmer (http://www.adityaravishankar.com/games), Author (http://www.adityaravishankar.com/pro-html5-games), Entrepreneur and Consultant (http://www.adityaravishankar.com/software-consulting)

When I am not busy writing or working on my own projects, I do consulting work with companies to help them launch new software products.

I consider myself a full stack developer who is capable of taking a typical Web 2.0 product from idea inception to working beta.

I have a considerable amount of experience with rapid application development in startup environments as well as in large Fortune 100 companies. My range of experience includes product design, both UI and backend development and project management.

I usually like to work with the company until the product is successfully launched or close to launch.

If you are interested in working with me to help give your product a jump start, please connect with me using the Contact Page on my website (http://www.adityaravishankar.com/contact/)

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I agree - freelancing is way better for learning.

After 9 years of jobs at large corporates, I shifted to freelance consulting for startups and small companies.

Working freelance keeps me on my toes.. Learning new technology and working with smart people who need to get things done under challenging deadlines. I usually end up learning a lot, and pushing myself to new limits.

In the unlikely event that I didn't enjoy working with the client (I am fairly selective), I can always walk away at the end of the assignment and don't have to feel trapped.

Between assignments, I usually end up taking short breaks to work on personal projects, learn and play with new technology or attend the occasional hackathon...

After several years of this lifestyle now, I have had no reason to ever look back...

That line was in the page when I first uploaded it... In fact I wrote that line before I even started coding the game...

:)

LOL... I should have mentioned that it is only one room for now...

I blocked off the remaining rooms until I could debug the collision detection routines properly...

I haven't added the remaining rooms. I will wait until I debug the collision detection, and climbing routines....

I have been able to render all the rooms though....