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abjorn

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I don't know, I've lived in Austin my whole life and I've always loved it. But I've also never lived anywhere else for any kind of comparison. But the traffic I've experienced visiting other cities really makes the traffic here seem not so bad, especially now that the Mopac construction has wound down.

But yes, it's frickin' hot. But I'm a homebody anyways :)

Nothing is forcing you to put everything in Redux. If state only has relevance to a single component then keep it in that components state, Redux works perfectly fine with this approach.

It looks like they've kept the D-Pad in so it can double as the A/B/X/Y buttons in that situation, which I think is a really clever way to alleviate some of that issue. I think the type of games where this use case makes sense probably don't need a large number of buttons anyways, though.

On the other hand you could use static typing to avoid writing a lot of tests. Maybe it's a bit of preference thing, I don't mind either approach personally.

You would still need to do it for every user, anytime you create a new one. I fail to see how that's any different from, say `echo "export HOMEBREW_NO_ANALYTICS=1" >> .bashrc`

Of course, the better alternative IS for it to be opt-in, which it should be.