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_discovery

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Game designer | Engines/Rendering | Programmer Artist Type

https://luxeengine.com/ • https://twitter.com/___discovery

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yea, there are several engines out there! It's great. I'm glad godot exists, the more usable engines around the better I say. (Although there are many reasons people choose to use godot (or other engines) to make games over another existing engine, similar reasons exist for why I make luxe for me to use!)

Thanks!

1. see the dev log on language - https://luxeengine.com/dev-log-5/ - dev log 4 also mentions this aspect a bit.

2. The website mentions consoles in passing - I can't talk about them yet, but the intent is strong native console support.

3. Trivial :) The full engine is available from scripts directly (the same api that is available on the C++ side). for example: var geo = Geometry.create(Primitive.triangle, material, vert_count) and from there, you can populate the vertex buffers any way you choose. the engine provides generators (like "make me a quad" etc).