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X0nic

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I feel this sentiment all the time from devs. "Why are you making me work harder?"

As apps get larger, we as devs have to stop and think about how things are going to run in production. We have too often made the ops team's life worse, because we would rather just hardcode stuff.

Yes, these tools make it harder FOR DEVS, but now the Ops team has a hope of actually managing the platform.

Yes I agree, math is extremely important for people who would like to become a Computer Scientist or Computer Engineer. The vast majority of people learning programming in school are not going to do that. Making these people learn these topics and possibly turning off potential students is counter productive. Many people could gain a lot by just having basic programming skills, and those people are scared off by any mention of the word math.

ES6 is beautiful 10 years ago

I agree this is great stuff for JS, but it is nothing new if you have been using a modern dynamic language like ruby.

Yes it would probably be safe to assume that 30mins is a little bit of an exaggeration. It doesnt make it any less true that most flash content are ads, and i dont want ads draining my battery even a little.

For 90% of the sites that I visit, I would prefer no flash. Not to mention the battery, last thing I want is flash chewing through my battery for flash that I dont even want to see. I wouldnt mind the ability to click on a flash movie that isnt youtube, and have it launch a player.

This is like comparing apples to oranges. Game development is a more specialized industry. This is like comparing OS developers to VB developers. More people do web development, its easier to get into and therefore a lot more people just plain suck. Anyone who is in game development is probably already an above average developer, while an average web developer is, well average.