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Woansdei

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Play Aardwolf MUD 7 months ago

I can't speak for other MUDs, but discworld peaked in 2002-2003, 200 players and a queue of about 20 people waiting to get in wasn't unusual.

these days it's more in the 40-70 people range.

Last time I called Virgin media to get from the loyal customer (extra high) rate to something closer to what new customers get they just said no.

I switched to Vodafone which is cheaper and double the speed and got me IPv6. I think it might just be Virgin sitting on a large amount of IPv4 addresses and not wanting to spend any money on supporting v6 when they can just overcharge their loyal customers.

That's similar to what Discworld MUD ran on back then, although that needed frequent MUD reboots to keep the MUD and server somewhat useable (every 45 minutes or so). Today it is on a 8GB VM and only reboots for bigger game updates. We're looking at moving it onto a PI5. The added bloat can no longer keep up with hardware getting better :)

no, there has not been a single run of shor for even the number 6 as far as I know, in the link you give apendix A shows they did not in fact use the 5 bits needed for factoring 21. Every experiment I know about used short cuts to get an answer, you'd think 6 would be easy enough, it fits in the 4 bits they did use!

It may be valid, but I don't see any value in doing it, and it would take extra code in the compiler (and possibly the resulting binary). So did any compiler actually do that?