wasn't he transphobic and racist? I remember seeing a lot of news about how bad he was online.
HN user
Vetre
loved it. played until about level 11 or 12 and it froze on my Asus Rog 2, but it was a blast
reminds me of Wordament or even Highrise Heroes (Android/switch)
if you added a few more modes or challenges in there, and made it a stand alone app. I could see myself playing this alot.
I like looking at much better code bases than my own when I am considering making something. It's weird, but it really motivates me.
Here are a handful of ones that I really like (all related to gaming):
DOOM:
http://fabiensanglard.net/doom3/index.php - A great overview of it, mentioning the third game and its variants. Their whole github is pretty great. Just worth noting that many people consider Carmack's code to be some of the best in the industry. Really worth a read.
https://github.com/fabiensanglard/Doom3-for-MacOSX-
https://github.com/id-Software/DOOM
https://github.com/id-Software/DOOM-3
Monogame:
The Open Source implementation of Microsoft's XNA game dev framework. Really well loved C# code. And they keep it very clean.
https://github.com/MonoGame/MonoGame
Battle for Wesnoth:
Famous and well loved open source 4x game
https://github.com/wesnoth/wesnoth
Rogue-Likes:
There are a bunch of rogue-likes that are open source. It's a lovely look at the evolution of the genre and old school limitations. The genre as a whole is very open source friendly.
http://rephial.org/ - Angband
https://github.com/crawl/crawl - Dungeon Crawl Stone Soup
Lastly, here is a list of open source games. I would argue a huge chunk are not that nice. But there are gems in here. https://github.com/leereilly/games
Absio Corp in Denver, CO
A security startup that laid off 4 (of 12) employees the week before thanksgiving. This was in an effort to hire marketers for the product that was in part built by the 4 that were laid off.
They also took the Christmas bonuses and stock of those that were laid off and distributed them as incentive for the remaining employees to stay. There is a lot of political turmoil as far as I am told.
To be frank, this is something I hadnt really considered. But it does make sense. I would be interesting seeing more about the subjectivity of reviews based on cultures.
Man. I was just looking at going into the Amazon store for some of the products a few friends of mine are thinking about selling online. This really opened my eyes.
After reading your post I decided to get some more insight into this and you're definitely not the only one. It is somewhat sad, especially the amount of people that rely on amazon for shipping and deal with shipping reviews.
As for myself, I often skip SF/F or Programming books that are less then 4. But as you said, there are plenty of people who give 1-stars for almost no reason. This puts a ton more time into my background research of a product.
Great, I am excited to see how it will play out. Good luck!
Good Job!
I am fairly impressed with the lack of sluggishness that often accompanies games like this after certain periods of time. I was playing for a few minutes and the game was smooth until the end.
Code also looks good, very clean.
I would only add a tad bit more comments, and maybe some spacing between the functions for the sake of readability (though, that is mostly a preference).
I can mostly see your argument. It makes sense. The indie and AAA industry are two different beasts, but they are the same industry.
It feels like one of those big business vs small business issues. If you have the man power and the resources, you can go much farther much faster. But not every starting company can afford the overhead of going full C++ and Engine heavy.
So C# being 'really' popular in the AAA side of the industry is a tad misleading (though can be used as a language on top of the engine, for tools (where it is probably most used), and for tool-chain), to discount it only due to the top 33% of companies usage, is a bit unfair to the quite large and growing indie and AA crowd.
I respectfully disagree. You can't downplay the massive indie game libraries or even AA games out there. They're not breaking records, but they make a large amount of sales.
There are several massive communities that use Monogame (even still use XNA) and Unity. It's huge in the indie community, and is basically how the XB1, PS4, and Vita expect you to make games for their systems. The Vita Tool Chain is mostly C#.
Sure, no one is writing AAA games that require maximum graphical capabilities in C#, those teams use C++ exclusively (often with a scripting language on top). At that point that is really the only language AAA games use if they are made from scratch, otherwise they are using an engine already made in C++.
Bastion, Magika, A.R.E.S., Dust, Fez, Rogue Legacy, Reus, and Terraria are just a few made in XNA/Mono. And looking at total sales amounts, some of those games definitely had revenues over a million dollars.
That's not including unity games like: Shadowrun Returns, Rust, Wasteland 2, and Hearth Stone. These games made very good amounts of money, again, not 100% AAA, but still industry veterans.